Title says it all. Now that we can write to a .png file, how can we read it and assign it to a material? Is there something I’m not seeing here?
That has been a thing since forever…
I think he means since file.Write is restricted to the data folder, how would you use Material() on a .png file inside the data folder when Material() is based in the materials/ folder.
I don’t know if you can use “…” to get out of the materials/ folder, though.
Material( “data/myimage.png” )
You can use … if you really want
Thanks I was under the assumption that it was restricted to the materials folder because you never see Material(“materials/vgui/item.png”) it’s always just Material(“vgui/item.png”)
It would be cool to hide stuff in .png files though
EDIT: oh my god
not really though
My face when