Is there any way to disable the sound that’s played when a player picks up a weapon or ammo? player.SetSuppressPickupNotices (obviously) only stops the notices on the right from showing, the sound still plays.
Sorry for the bump, but I have absolutely no idea how to do this. Anyone?
Silly me, didn’t realize there was a bool you can set on GiveAmmo. Silences the sound and doesn’t display the notification.
I’m pretty sure it’s within the engine so you can’t with Lua.