Weapon is shown in the Player´s Body

Hello Community,

I made a gun for TTT and there´s 1 problem.
The gun ist not in the player´s hand like normal,
the gun is going out of his body !

Here´s my Weapon Code :

[lua]if SERVER then

AddCSLuaFile( “shared.lua” )
end

SWEP.HoldType = “ar2”

if CLIENT then

SWEP.PrintName = “Gewehr-41”
SWEP.Slot = 2

SWEP.Icon = “vgui/ttt/icon_mac”
end

SWEP.Base = “weapon_tttbase”
SWEP.Spawnable = true
SWEP.AdminSpawnable = true

SWEP.Kind = WEAPON_HEAVY

SWEP.Primary.Delay = 0.1
SWEP.Primary.Recoil = 1
SWEP.Primary.Automatic = true
SWEP.Primary.Ammo = “357”
SWEP.Primary.Damage = 20
SWEP.Primary.Cone = 0.018
SWEP.Primary.ClipSize = 10
SWEP.Primary.ClipMax = 40
SWEP.Primary.DefaultClip = 10
SWEP.HeadshotMultiplier = 3
SWEP.AutoSpawnable = true
SWEP.AmmoEnt = “item_ammo_357_ttt”

SWEP.UseHands = false
SWEP.ViewModelFlip = true
SWEP.ViewModelFOV = 70
SWEP.ViewModel = “models/weapons/v_snip_g41.mdl”
SWEP.WorldModel = “models/weapons/w_snip_g41.mdl”

SWEP.Primary.Sound = Sound( “weapons/g41/shot.wav” )

SWEP.IronSightsPos = Vector( -4.33, 0, 1)
SWEP.IronSightsAng = Vector( 1, 0, 0 )[/lua]

You need to decompile the model in a modeling suite and recompile it using the HL2 Right Hand bone instead of CS:S’s.

Thanks, I will try that.