Weapon sounds.

If I have a folder of sounds…
[ul]
[li]glock18-1
[/li][li]glock_magin
[/li][li]glock_magout
[/li][li]glock_slideback
[/li][li]glock_sliderelease
[/li][li]glock_slideforward
[/li][/ul]

These are not the sounds I wish to use, there are the sounds for the CS Glock.

Lets say I was using the Glock model but my own custom sounds.

How can I apply my own sounds to each correct action?

[editline]09:26PM[/editline]

This would be the script for it to work with counter strike…



"Weapon_Glock.slideback"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\glock\glock_slideback.wav"
}
"Weapon_Glock.clipin"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\glock\glock_magin.wav"
}
"Weapon_Glock.clipout"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\glock\glock_magout.wav"
}
"Weapon_Glock.sliderelease"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\glock\glock_slideforward.wav"
}
"Weapon_Glock.slideforward"
{
	"channel"		"CHAN_ITEM"
	"volume"		"1.0"
	"CompatibilityAttenuation"	"1.0"
	"pitch"		"PITCH_NORM"

	"wave"			"weapons\glock\glock_slideforward.wav"
}