Weapons Won't Spawn!? AGAIN!

Yes… hello again

Shout out to:Robotboy655 for helping me out in my last thread but now is a new problem!

Once again in deathrun… In deathrun there are secret parts that give you a trail or something. But that won’t work! I have a feeling it’s because the sun sick/frag wont spawn!?
Am I correct or am I wrong plse help!

I will keep trying as I am waiting for answers so you may be a bit too late if you reply.

Make empty SWEPs titled weapon_flashbang and weapon_smokegrenade so that they will appear.

where do I put the SWEPS plus will I be able to pickup the trail?

[editline]20th September 2015[/editline]

and do I put anything inside the SWEPs like type down anything

Threw something together real quick. Use this for weapon_smokegrenade, weapon_flashbang, weapon_hegrenade; and put them in gamemodes/deathrun/entities/weapons/.


AddCSLuaFile()

SWEP.PrintName = "Deathrun Grenade"
SWEP.Author = "code_gs"

SWEP.ViewModel = "models/weapons/v_crowbar.mdl"
SWEP.WorldModel = "models/weapons/w_eq_flashbang.mdl" -- Change per grenade

SWEP.Primary = {
   ClipSize = -1,
   DefaultClip = -1,
   Automatic = false,
   Ammo = "none"
}

SWEP.Secondary = {
   ClipSize = -1,
   DefaultClip = -1,
   Automatic = false,
   Ammo = "none"
}

SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
SWEP.DrawAmmo = false
SWEP.DrawCrosshair = false

function SWEP:Initialize()
	self:HoldType( "normal" )
end

function SWEP:Deploy()
	return false
end

function SWEP:PrimaryAttack()
end

function SWEP:SecondaryAttack()
end