I’ve been trying to do a simple model replacement for the P228 in CSS (using the Crysis Socom pistol), however:
As you can see, I’m clearly not doing something right. The slide is in the completely wrong place. Ignore the arms, I had Half-Life 2 set instead of CSS in GUIstudioMDL when I compiled, hence the missing texture.
Anyway, I’ve tried doing this via 3DS Max, but editing envelopes is a bitch, so I tried it via Milkshape, which ignores weights completely, making things much easier for me. I was able to link the objects to the right bones easily and such and get rid of the original P228 model. Everything animates correctly other than the slide not being in the right place. Does it have something to do with the origin not being in the correct place?
I should also note that when trying to see it in CSS, the model doesn’t even appear. I’m pretty sure this also has something to do with the rig itself not functioning properly.
Any info, like a suitable tutorial (I’ve checked all over the place) or your own advice would be greatly appreciated. If I can get this fixed, I’ll compile a separate model with a custom name for you guys to use in sweps and other nonsense…and the pistol sounds from Crysis too.