Weird EntityPostInit() Issue

I know, I know, I miswrote the function in the title, let’s carry on.

First off, there is no console errors, everything works.

The problem is that, I use InitPostEntity() to spawn an entity in the map after the gamemode loaded, fair enough.

In my entity, I made Particle Effects and then parented them to the entity so where ever the entity spawns, the nice effects are around it. But, when the Entity spaws, there is no effects. But if I manually spawn it through the console, there it is with the effects.

Anybody know what’s wrong?

Are you spawning the effects clientside?

Spawn the effect in cl_init of the entity’s Initialize function. Tends to work a bit better.

Alright, thanks, now that I think about it, it makes sense.