I made some rocks in 3dsmax with baked textures.
I tried to import them into source but some odd errors occured. For me in source sdk and ingame the model was pitch black, could only be seen in mat_fullbright 1
For somebody I sent it to the model didn’t show at all.
Would some kind soul be so kind as to have a gander and either fix the models or tell me how to remedy my issue?