I am having a bunch of weird lighting problems in my map…
In most cases, things are overexposed. It only looks like this on Garry’s Mod though, not when I load this map in CS:S, so I’m wondering if it is video settings or something?
Either way, some areas like this one are messed up in both games. The lighting here makes no sense. We’re indoors and there are some skylights, but the light cast by it is ridiculous, even in CS:S. The light angles aren’t right either. You’ll see later that the direct light from the sky doesn’t even drop down at an angle like this. Also, all the ceiling lights are the same brightness so that rules them out as the cause.
And just down the hall the two adjacent skylights drop no light at all to make this even more weird.
Outside the skybox is super contrasted and the light from it overexposes anything that is reasonably light.
And look at the ground there. That white ground is actually a hl2 sidewalk texture. It is part of the skybox not the map, but those houses are in the map.
You can see more over-exposed skybox floor here. The brick buildings in the centre of this picture are not part of the skybox, but the office buildings in the background are part of the skybox. Look at the weird triangle shadow these buildings cast on the ground. The shadow bug is also in CS:S so it’s not a video setting issue.
And to finish it off, some dim lights inside are super bright. The yellow light is set to 255 241 217 68 so it should not be anywhere near this bright. The red ones should be even darker.
Same shot but from CS:S. The overexposure isn’t so bad, but notice how between the GMod one and this one, the way the light from the fluorescent light bar is changed by the grey wall stripe? The wall stripe and everything below it is a new brush. In the CS:S screen, the light sort of fades out evenly over that brush transition, but in the GMod screen you can see it hardly adds any illumination at all to the lower brush. Things like that are why I am not 100% convinced that this is a video resolution issue on my part from one game to the next.
Does anyone have any ideas?