Here is the error
[ERROR] )'
1. unknown - gamemodes/daxflood13/entities/weapons/gmod_tool/stool.lua:0
ToolObj = {}
include( 'ghostentity.lua' )
include( 'object.lua' )
if ( CLIENT ) then
include( 'stool_cl.lua' )
end
function ToolObj:Create()
local o = {}
setmetatable( o, self )
self.__index = self
o.Mode = nil
o.SWEP = nil
o.Owner = nil
o.ClientConVar = {}
o.ServerConVar = {}
o.Objects = {}
o.Stage = 0
o.Message = "start"
o.LastMessage = 0
o.AllowedCVar = 0
return o
end
function ToolObj:CreateConVars()
local mode = self:GetMode()
if ( CLIENT ) then
for cvar, default in pairs( self.ClientConVar ) do
CreateClientConVar( mode.."_"..cvar, default, true, true )
end
return end
// Note: I changed this from replicated because replicated convars don't work
// when they're created via Lua.
if ( SERVER ) then
self.AllowedCVar = CreateConVar( "toolmode_allow_"..mode, 1, FCVAR_NOTIFY )
end
end
function ToolObj:GetServerInfo( property )
local mode = self:GetMode()
return GetConVarString( mode.."_"..property )
end
function ToolObj:GetClientInfo( property )
local mode = self:GetMode()
return self:GetOwner():GetInfo( mode.."_"..property )
end
function ToolObj:GetClientNumber( property, default )
default = default or 0
local mode = self:GetMode()
return self:GetOwner():GetInfoNum( mode.."_"..property, default )
end
function ToolObj:Allowed()
if ( CLIENT ) then return true end
return self.AllowedCVar:GetBool()
end
// Now for all the ToolObj redirects
function ToolObj:GetMode() return self.Mode end
function ToolObj:GetSWEP() return self.SWEP end
function ToolObj:GetOwner() return self:GetSWEP().Owner or self.Owner end
function ToolObj:GetWeapon() return self:GetSWEP().Weapon or self.Weapon end
function ToolObj:LeftClick() return false end
function ToolObj:RightClick() return false end
function ToolObj:Reload() self:ClearObjects() end
function ToolObj:Deploy() self:ReleaseGhostEntity() return end
function ToolObj:Holster() self:ReleaseGhostEntity() return end
function ToolObj:Think() self:ReleaseGhostEntity() end
/*---------------------------------------------------------
Checks the objects before any action is taken
This is to make sure that the entities haven't been removed
---------------------------------------------------------*/
function ToolObj:CheckObjects()
for k, v in pairs( self.Objects ) do
if ( !v.Ent:IsWorld() && !v.Ent:IsValid() ) then
self:ClearObjects()
end
end
end
local toolmodes = file.FindInLua( SWEP.Folder.."/stools/*.lua" )
for key, val in pairs( toolmodes ) do
local char1,char2,toolmode = string.find( val, "([%w_]*)\.lua" )
TOOL = ToolObj:Create()
TOOL.Mode = toolmode
AddCSLuaFile( "stools/"..val )
include( "stools/"..val )
TOOL:CreateConVars()
SWEP.Tool[ toolmode ] = TOOL
TOOL = nil
end
ToolObj = nil
if ( CLIENT ) then
// Keep the tool list handy
local TOOLS_LIST = SWEP.Tool
// Add the STOOLS to the tool menu
local function AddSToolsToMenu()
for ToolName, TOOL in pairs( TOOLS_LIST ) do
if ( TOOL.AddToMenu != false ) then
spawnmenu.AddToolMenuOption( TOOL.Tab or "Main",
TOOL.Category or "New Category",
ToolName,
TOOL.Name or "#"..ToolName,
TOOL.Command or "gmod_tool "..ToolName,
TOOL.ConfigName or ToolName,
TOOL.BuildCPanel )
end
end
end
hook.Add( "PopulateToolMenu", "AddSToolsToMenu", AddSToolsToMenu )
end
Any Ideas?