Weird playermodel problem.

I wanted to update my playermodel with my new physics.

http://cloud-4.steampowered.com/ugc/595903347327682432/F4A05F1086416BB2B0D01D70C3E2F73CA1689B28/

QC:



$modelname "CS_Arctic.mdl"
$includemodel "m_anm.mdl"
$includemodel "m_gst.mdl"
$includemodel "m_pst.mdl"
$includemodel "m_shd.mdl"
$includemodel "m_ss.mdl"
$includemodel "humans/male_shared.mdl"
$includemodel "humans/male_ss.mdl"
$includemodel "humans/male_gestures.mdl"
$includemodel "humans/male_postures.mdl"
$cdmaterials "models\-Counter-Strike-"

$model studio "Arctic.smd"
$hboxset "default"
$hbox 1 "ValveBiped.Bip01_Head1" -3.500  -7.710  -3.850  7.500  5.710  3.960
$hbox 4 "ValveBiped.Bip01_L_UpperArm" 0.000  -3.370  -3.700  12.510  3.400  2.410
$hbox 4 "ValveBiped.Bip01_L_Forearm" -0.900  -3.490  -3.170  9.490  3.100  2.410
$hbox 4 "ValveBiped.Bip01_L_Hand" -1.110  -1.890  -2.380  5.720  1.460  2.340
$hbox 5 "ValveBiped.Bip01_R_UpperArm" 0.000  -3.370  -2.370  12.390  3.410  3.800
$hbox 5 "ValveBiped.Bip01_R_Forearm" -0.990  -3.500  -2.370  9.330  3.100  3.270
$hbox 5 "ValveBiped.Bip01_R_Hand" -1.190  -1.860  -2.330  5.310  1.940  2.610
$hbox 6 "ValveBiped.Bip01_L_Thigh" 0.000  -6.000  -3.550  17.850  4.000  4.450
$hbox 6 "ValveBiped.Bip01_L_Calf" 0.000  -3.510  -3.280  15.640  3.490  2.720
$hbox 6 "ValveBiped.Bip01_L_Foot" -1.070  -2.000  -2.840  5.040  5.000  2.160
$hbox 7 "ValveBiped.Bip01_R_Thigh" 0.000  -6.000  -4.550  17.850  4.000  3.400
$hbox 7 "ValveBiped.Bip01_R_Calf" 0.000  -3.510  -2.820  15.640  3.490  3.180
$hbox 7 "ValveBiped.Bip01_R_Foot" -1.060  -2.010  -2.280  5.050  4.990  2.720
$hbox 3 "ValveBiped.Bip01_Pelvis" -7.500  -6.000  -6.000  7.500  6.000  6.000
$hbox 2 "ValveBiped.Bip01_Spine2" -6.500  -2.500  -7.000  10.500  7.500  7.000
$attachment "eyes" "ValveBiped.Bip01_Head1" 3.34 -5.28 -0.00 rotate 0.00 -80.10 -90.00
$attachment "Center" "ValveBiped.Bip01_Spine1" -6.20 2.09 -0.00 rotate -0.00 96.62 90.00
$attachment "Chest" "ValveBiped.Bip01_Spine4" -2.70 3.88 -0.00 rotate -0.00 79.75 90.00
$attachment "LHand" "ValveBiped.Bip01_L_Hand" 3.00 0.00 -0.00 rotate 0.00 0.00 0.00
$attachment "RHand" "ValveBiped.Bip01_R_Hand" 3.00 -0.00 0.00 rotate 0.00 -0.00 -0.00
$attachment "zipline" "ValveBiped.Bip01_Spine4" 2.00 -2.00 -0.00 rotate 0.00 -17.00 -0.00
$attachment "manhack" "ValveBiped.Bip01_Spine" 18.00 -6.00 3.00 rotate -25.00 50.00 0.00
$attachment "forward" "ValveBiped.forward" -0.00 0.00 -0.00 rotate 0.00 0.00 0.00
$attachment "anim_attachment_RH" "ValveBiped.Anim_Attachment_RH" 0.80 0.00 -2.00 rotate -90 -90 0
$attachment "anim_attachment_LH" "ValveBiped.Anim_Attachment_LH" 1.50 -0.00 -1.50 rotate -90 -90 0
$attachment "anim_attachment_head" "ValveBiped.Bip01_Head1" -0.00 -0.00 0.00 rotate -90.00 -90.00 0.00
$attachment "baton" "ValveBiped.baton_parent" 0.00 -0.00 -0.00 rotate 0.00 -0.00 0.00
$includemodel "Police_animations.mdl" -- Tried to remove this because the model was rigged on citizen's skeleton.
$includemodel "Police_ss.mdl" -- Tried to remove this because the model was rigged on citizen's skeleton.
$includemodel "cs_fix.mdl" -- Tried to remove this because the model was rigged on citizen's skeleton.
$surfaceprop "flesh"
$eyeposition -0.000 0.000 72.000
$illumposition 1.866 -0.053 36.320
$sequence ragdoll "ragdoll" ACT_DIERAGDOLL 1 fps 30.00
$ikchain rhand ValveBiped.Bip01_R_Hand knee  0.707 0.707 0.000
$ikchain lhand ValveBiped.Bip01_L_Hand knee  0.707 0.707 0.000
$ikchain rfoot ValveBiped.Bip01_R_Foot knee  0.707 -0.707 0.000
$ikchain lfoot ValveBiped.Bip01_L_Foot knee  0.707 -0.707 0.000
	$collisionjoints "phymodel.smd" {

$mass 90.0
	$inertia 2.00
	$damping 0.01
	$rotdamping 0.40
	$rootbone "valvebiped.bip01_pelvis"
	$jointmerge "ValveBiped.Bip01_Pelvis" "ValveBiped.Bip01_Spine1"

	$jointconstrain "valvebiped.bip01_l_thigh" x limit -40.00 20.00 0.01
	$jointconstrain "valvebiped.bip01_l_thigh" y limit -40.00 6.00 0.01
	$jointconstrain "valvebiped.bip01_l_thigh" z limit -93.00 30.00 0.01

	$jointmassbias "valvebiped.bip01_l_calf" 2.00
	$jointconstrain "valvebiped.bip01_l_calf" x limit 0.00 0.00 0.01
	$jointconstrain "valvebiped.bip01_l_calf" y limit 0.00 0.00 0.01
	$jointconstrain "valvebiped.bip01_l_calf" z limit -8.00 126.00 0.01

	$jointconstrain "valvebiped.bip01_r_thigh" x limit -25.00 40.00 0.01
	$jointconstrain "valvebiped.bip01_r_thigh" y limit -8.00 40.00 0.01
	$jointconstrain "valvebiped.bip01_r_thigh" z limit -97.00 32.00 0.01

	$jointmassbias "valvebiped.bip01_r_calf" 2.00
	$jointconstrain "valvebiped.bip01_r_calf" x limit 0.00 0.00 0.01
	$jointconstrain "valvebiped.bip01_r_calf" y limit 0.00 0.00 0.01
	$jointconstrain "valvebiped.bip01_r_calf" z limit -12.00 126.00 0.01

	$jointmassbias "valvebiped.bip01_r_foot" 2.00
	$jointconstrain "valvebiped.bip01_r_foot" x limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_r_foot" y limit -21.00 6.00 0.01
	$jointconstrain "valvebiped.bip01_r_foot" z limit -15.00 35.00 0.01

	$jointconstrain "valvebiped.bip01_spine2" x limit 0.00 0.00 0.01
	$jointconstrain "valvebiped.bip01_spine2" y limit -25.00 25.00 0.01
	$jointconstrain "valvebiped.bip01_spine2" z limit -25.00 50.00 0.01

	$jointconstrain "valvebiped.bip01_l_upperarm" x limit -90.00 80.00 0.01
	$jointconstrain "valvebiped.bip01_l_upperarm" y limit -102.00 19.00 0.01
	$jointconstrain "valvebiped.bip01_l_upperarm" z limit -90.00 90.00 0.01

	$jointmassbias "valvebiped.bip01_l_forearm" 2.00
	$jointconstrain "valvebiped.bip01_l_forearm" x limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_forearm" y limit 0.00 0.00 0.00
	$jointconstrain "valvebiped.bip01_l_forearm" z limit -120.00 4.00 0.01

	$jointconstrain "valvebiped.bip01_r_upperarm" x limit -80.00 90.00 0.01
	$jointconstrain "valvebiped.bip01_r_upperarm" y limit -19.00 102.00 0.01
	$jointconstrain "valvebiped.bip01_r_upperarm" z limit -90.00 90.00 0.01

	$jointmassbias "valvebiped.bip01_r_forearm" 2.00
	$jointconstrain "valvebiped.bip01_r_forearm" x limit 0.00 0.00 0.01
	$jointconstrain "valvebiped.bip01_r_forearm" y limit 0.00 0.00 0.01
	$jointconstrain "valvebiped.bip01_r_forearm" z limit -120.00 4.00 0.01

	$jointmassbias "valvebiped.bip01_r_hand" 4.00
	$jointconstrain "valvebiped.bip01_r_hand" x limit -60.00 60.00 0.01
	$jointconstrain "valvebiped.bip01_r_hand" y limit -30.00 30.00 0.01
	$jointconstrain "valvebiped.bip01_r_hand" z limit -57.00 70.00 0.01

	$jointmassbias "valvebiped.bip01_head1" 2.00
	$jointconstrain "valvebiped.bip01_head1" x limit -60.00 60.00 0.01
	$jointconstrain "valvebiped.bip01_head1" y limit -25.00 25.00 0.01
	$jointconstrain "valvebiped.bip01_head1" z limit -13.00 30.00 0.01

	$jointmassbias "valvebiped.bip01_l_hand" 4.00
	$jointconstrain "valvebiped.bip01_l_hand" x limit -60.00 60.00 0.01
	$jointconstrain "valvebiped.bip01_l_hand" y limit -30.00 30.00 0.01
	$jointconstrain "valvebiped.bip01_l_hand" z limit -57.00 70.00 0.01

	$jointmassbias "valvebiped.bip01_l_foot" 2.00
	$jointconstrain "valvebiped.bip01_l_foot" x limit -1.00 -1.00 0.01
	$jointconstrain "valvebiped.bip01_l_foot" y limit -19.00 19.00 0.01
	$jointconstrain "valvebiped.bip01_l_foot" z limit -15.00 35.00 0.01
	$animatedfriction 1.000 1000.000 0.800 0.500 0.000
}



Console error:


CS_Arctic.mdl/m_anm.mdl : missmatched parent bones on "ValveBiped.Bip01_Pelvis"
CS_Arctic.mdl/m_anm.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine"
CS_Arctic.mdl/Humans\male_shared.mdl : missmatched parent bones on "ValveBiped.Bip01_Pelvis"
CS_Arctic.mdl/Humans\male_shared.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine"
CS_Arctic.mdl/Humans\male_ss.mdl : missmatched parent bones on "ValveBiped.Bip01_Pelvis"
CS_Arctic.mdl/Humans\male_ss.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine"
CS_Arctic.mdl/humans\male_gestures.mdl : missmatched parent bones on "ValveBiped.Bip01_Pelvis"
CS_Arctic.mdl/humans\male_gestures.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine"
CS_Arctic.mdl/humans\male_postures.mdl : missmatched parent bones on "ValveBiped.Bip01_Pelvis"
CS_Arctic.mdl/humans\male_postures.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine"
CS_Arctic.mdl/Police_animations.mdl : missmatched parent bones on "ValveBiped.Bip01_Pelvis"
CS_Arctic.mdl/Police_animations.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine"
CS_Arctic.mdl/Police_ss.mdl : missmatched parent bones on "ValveBiped.Bip01_Pelvis"
CS_Arctic.mdl/Police_ss.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine"
CS_Arctic.mdl/m_anm.mdl : missmatched parent bones on "ValveBiped.Bip01_Pelvis"
CS_Arctic.mdl/m_anm.mdl : missmatched parent bones on "ValveBiped.Bip01_Spine"


Would you mind linking your SMD file (preferrably just the first couple dozen lines) via pastebin? It looks like the Spine bone is no longer parented to the Pelvis bone.

Well, it worked before physics update.