Hey Facepunchers. I’m trying to make a simple map, and I made a floor with a hill on it. I realized that the area I made was WAY too small, so I tried to stretch out the floor but it distorted the hills. So instead, I just made more brushes next to it, but this is what it looks like:
I’ve tried turning off shadows, joining the brushes together, and making the lightmap on the textures all the same, but to no avail. Does anyone know why this is happening? Thanks!
Crap, sorry about the big picture! Don’t know how to fix that…