Weird Shadows Showing On Map

So after doing a HDR Full Compile I go to test the map in game and I seem to have dicked up lighting and shadows all over the map. Any ideas on what’s happening?

Just a couple screenshots showing my problem.

Pastebin of the full compile log.

100% a Corrupted Entity

“Brush entities are black
This can be caused by a corrupt entity. Recreate the entity by clicking Move To world, then Tie to entity in the Tools menu, or use the buttons on the New Objects toolbar.”

Thanks so much!

I don’t think that’s the case as those look like world brushes.

You’re getting some weird ass light bouncing here

“0…1…2…3…4…5…6…7…8…9…10 Bounce #1 added RGB(nan, nan, nan)
0…1…2…3…4…5…6…7…8…9…10 Bounce #2 added RGB(nan, nan, nan)”

Try looking into this

light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000
light has _fifty_percent_distance of 67.000000 but _zero_percent_distance of 40.000000