Weird spawn-bug

Hi, I got a weird spawn bug that I don’t know what causes it. Or how to fix it.
It does not print any errors or similar… I’m running DarkRP, and this has not happened with only one specific person. Just more too.

Here is how the bug is experienced:
The player initially spawns. He experiences that if he moves or jumps, or looks around. The screen is stuck.
So he thinks he’s frozen. But me, that are already on the server. I see him walking around and so on.

Any ideas?
It’s really odd.
If he didn’t move at all for me, I would think I might frozen him in the code somewhere. But if he’s screen is stucked, but he actually moves for me and everyone else on server. I really don’t know where to look.

Is this a custom DarkRP?
How many players has this affected?
Does this happen to you aswell?

Yes it’s custom.
It has effected basicly 5 people approx. The server is more closed-beta. So I haven’t gone official.
But if like every player that joined the closed beta gets that bug at least once. It’s odd.
It happened to me sometime as well, but I didn’t know anything of it, so I just reconnected and it worked. Didn’t know then it was a bug that effects everyone.

Then I’m going to go with the assumption that it’s probably something in the custom parts of that custom DarkRP. Are you the coder or is someone else? They or you should go over what they changed or added. Unless you know the offending code or know where it’s originating and you post that, there’s no real way for anyone to help as this doesn’t happen on a vanilla DarkRP server.

Yeah, I understand it’s hard to find out where the bug is if I don’t even have a vanilla DarkRP.
I’m the scripter yeah.
But going through everything I changed? Heh, well. I don’t even remember how much I’ve changed. It’s not like 3 jobs and 5 new weapons. It’s alot of removing of code, adding new code, editing and all that package.

So I just asked if somone was maybe familiar in that kind of bug. I’ll search around maybe on InitSpawn hooks. And addons to see if it fixes it. Hard to know if it’s fixed too. Since it happens very rarely too.

I remember back in the day, having script enforcer on would do this kind of shit. Just something I’d like to throw out there.

Yeah, good idea. But unfortently. It’s off. So it can’t be it. But thanks anyway :slight_smile:

To help with your search, code diff-ing tools:

I got a friend who got the bug today to copy his console.
The server console didn’t show anything wrong.

I don’t find any errors there that could cause this bug?



Connecting to 31.45.73.179:27015
Network: IP 192.168.2.3, mode MP, dedicated No, ports 27015 SV / 27005 CL
Browser Message: Uncaught ReferenceError: SetStatusChanged is not defined - :0Connecting to 31.45.73.179:27015...
Connected to 31.45.73.179:27015

DarkRP 2.4.2
Map: rp_downtown_v2
Players: 3 / 24
Build: 4785
Server Number: 1

ConVarRef durgz_witty_sayings doesn't point to an existing ConVar
SetConVar: No such cvar ( durgz_witty_sayings set to 0), skipping
ConVarRef _FPP_BLOCKMODELSETTINGS_iswhitelist doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_BLOCKMODELSETTINGS_iswhitelist set to 0), skipping
ConVarRef _FPP_BLOCKMODELSETTINGS_toggle doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_BLOCKMODELSETTINGS_toggle set to 1), skipping
ConVarRef _FPP_PLAYERUSE_iswhitelist doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PLAYERUSE_iswhitelist set to 0), skipping
ConVarRef _FPP_PLAYERUSE_checkconstrained doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PLAYERUSE_checkconstrained set to 0), skipping
ConVarRef _FPP_PLAYERUSE_toggle doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PLAYERUSE_toggle set to 0), skipping
ConVarRef _FPP_PLAYERUSE_worldprops doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PLAYERUSE_worldprops set to 1), skipping
ConVarRef _FPP_PLAYERUSE_adminall doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PLAYERUSE_adminall set to 1), skipping
ConVarRef _FPP_PLAYERUSE_shownocross doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PLAYERUSE_shownocross set to 1), skipping
ConVarRef _FPP_PLAYERUSE_admincanblocked doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PLAYERUSE_admincanblocked set to 1), skipping
ConVarRef _FPP_PLAYERUSE_adminworldprops doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PLAYERUSE_adminworldprops set to 1), skipping
ConVarRef _FPP_PLAYERUSE_canblocked doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PLAYERUSE_canblocked set to 0), skipping
ConVarRef _FPP_ENTITYDAMAGE_adminall doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ENTITYDAMAGE_adminall set to 1), skipping
ConVarRef _FPP_ENTITYDAMAGE_checkconstrained doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ENTITYDAMAGE_checkconstrained set to 0), skipping
ConVarRef _FPP_ENTITYDAMAGE_iswhitelist doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ENTITYDAMAGE_iswhitelist set to 0), skipping
ConVarRef _FPP_ENTITYDAMAGE_toggle doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ENTITYDAMAGE_toggle set to 1), skipping
ConVarRef _FPP_ENTITYDAMAGE_worldprops doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ENTITYDAMAGE_worldprops set to 1), skipping
ConVarRef _FPP_ENTITYDAMAGE_protectpropdamage doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ENTITYDAMAGE_protectpropdamage set to 1), skipping
ConVarRef _FPP_ENTITYDAMAGE_shownocross doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ENTITYDAMAGE_shownocross set to 1), skipping
ConVarRef _FPP_ENTITYDAMAGE_admincanblocked doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ENTITYDAMAGE_admincanblocked set to 0), skipping
ConVarRef _FPP_ENTITYDAMAGE_adminworldprops doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ENTITYDAMAGE_adminworldprops set to 1), skipping
ConVarRef _FPP_ENTITYDAMAGE_canblocked doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ENTITYDAMAGE_canblocked set to 0), skipping
ConVarRef _FPP_GRAVGUN_noshooting doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_GRAVGUN_noshooting set to 1), skipping
ConVarRef _FPP_GRAVGUN_checkconstrained doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_GRAVGUN_checkconstrained set to 1), skipping
ConVarRef _FPP_GRAVGUN_iswhitelist doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_GRAVGUN_iswhitelist set to 0), skipping
ConVarRef _FPP_GRAVGUN_toggle doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_GRAVGUN_toggle set to 1), skipping
ConVarRef _FPP_GRAVGUN_worldprops doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_GRAVGUN_worldprops set to 1), skipping
ConVarRef _FPP_GRAVGUN_adminall doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_GRAVGUN_adminall set to 1), skipping
ConVarRef _FPP_GRAVGUN_shownocross doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_GRAVGUN_shownocross set to 1), skipping
ConVarRef _FPP_GRAVGUN_admincanblocked doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_GRAVGUN_admincanblocked set to 0), skipping
ConVarRef _FPP_GRAVGUN_adminworldprops doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_GRAVGUN_adminworldprops set to 1), skipping
ConVarRef _FPP_GRAVGUN_canblocked doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_GRAVGUN_canblocked set to 0), skipping
ConVarRef _FPP_ANTISPAM_bigpropsize doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ANTISPAM_bigpropsize set to 6), skipping
ConVarRef _FPP_ANTISPAM_smallpropghostlimit doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ANTISPAM_smallpropghostlimit set to 3), skipping
ConVarRef _FPP_ANTISPAM_smallpropdowngradecount doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ANTISPAM_smallpropdowngradecount set to 3), skipping
ConVarRef _FPP_ANTISPAM_toggle doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ANTISPAM_toggle set to 1), skipping
ConVarRef _FPP_ANTISPAM_antispawninprop doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ANTISPAM_antispawninprop set to 0), skipping
ConVarRef _FPP_ANTISPAM_bigpropwait doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ANTISPAM_bigpropwait set to 1.5), skipping
ConVarRef _FPP_ANTISPAM_smallpropdenylimit doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ANTISPAM_smallpropdenylimit set to 2), skipping
ConVarRef _FPP_ANTISPAM_duplicatorlimit doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_ANTISPAM_duplicatorlimit set to 3), skipping
ConVarRef _FPP_TOOLGUN_duplicatorprotect doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_TOOLGUN_duplicatorprotect set to 1), skipping
ConVarRef _FPP_TOOLGUN_checkconstrained doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_TOOLGUN_checkconstrained set to 1), skipping
ConVarRef _FPP_TOOLGUN_iswhitelist doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_TOOLGUN_iswhitelist set to 0), skipping
ConVarRef _FPP_TOOLGUN_toggle doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_TOOLGUN_toggle set to 1), skipping
ConVarRef _FPP_TOOLGUN_duplicatenoweapons doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_TOOLGUN_duplicatenoweapons set to 1), skipping
ConVarRef _FPP_TOOLGUN_worldprops doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_TOOLGUN_worldprops set to 1), skipping
ConVarRef _FPP_TOOLGUN_adminall doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_TOOLGUN_adminall set to 1), skipping
ConVarRef _FPP_TOOLGUN_spawniswhitelist doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_TOOLGUN_spawniswhitelist set to 0), skipping
ConVarRef _FPP_TOOLGUN_spawnadmincanweapon doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_TOOLGUN_spawnadmincanweapon set to 0), skipping
ConVarRef _FPP_TOOLGUN_shownocross doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_TOOLGUN_shownocross set to 1), skipping
ConVarRef _FPP_TOOLGUN_admincanblocked doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_TOOLGUN_admincanblocked set to 0), skipping
ConVarRef _FPP_TOOLGUN_spawnadmincanblocked doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_TOOLGUN_spawnadmincanblocked set to 0), skipping
ConVarRef _FPP_TOOLGUN_adminworldprops doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_TOOLGUN_adminworldprops set to 1), skipping
ConVarRef _FPP_TOOLGUN_canblocked doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_TOOLGUN_canblocked set to 0), skipping
ConVarRef _FPP_GLOBALSETTINGS_cleanupadmin doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_GLOBALSETTINGS_cleanupadmin set to 1), skipping
ConVarRef _FPP_GLOBALSETTINGS_cleanupdisconnectedtime doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_GLOBALSETTINGS_cleanupdisconnectedtime set to 120), skipping
ConVarRef _FPP_GLOBALSETTINGS_antie2minge doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_GLOBALSETTINGS_antie2minge set to 1), skipping
ConVarRef _FPP_GLOBALSETTINGS_cleanupdisconnected doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_GLOBALSETTINGS_cleanupdisconnected set to 1), skipping
ConVarRef _FPP_GLOBALSETTINGS_antispeedhack doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_GLOBALSETTINGS_antispeedhack set to 0), skipping
ConVarRef _FPP_PHYSGUN_reloadprotection doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PHYSGUN_reloadprotection set to 1), skipping
ConVarRef _FPP_PHYSGUN_checkconstrained doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PHYSGUN_checkconstrained set to 1), skipping
ConVarRef _FPP_PHYSGUN_iswhitelist doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PHYSGUN_iswhitelist set to 0), skipping
ConVarRef _FPP_PHYSGUN_toggle doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PHYSGUN_toggle set to 1), skipping
ConVarRef _FPP_PHYSGUN_worldprops doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PHYSGUN_worldprops set to 0), skipping
ConVarRef _FPP_PHYSGUN_adminall doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PHYSGUN_adminall set to 1), skipping
ConVarRef _FPP_PHYSGUN_shownocross doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PHYSGUN_shownocross set to 1), skipping
ConVarRef _FPP_PHYSGUN_admincanblocked doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PHYSGUN_admincanblocked set to 0), skipping
ConVarRef _FPP_PHYSGUN_adminworldprops doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PHYSGUN_adminworldprops set to 1), skipping
ConVarRef _FPP_PHYSGUN_canblocked doesn't point to an existing ConVar
SetConVar: No such cvar ( _FPP_PHYSGUN_canblocked set to 0), skipping
ConVarRef respawntime doesn't point to an existing ConVar
SetConVar: No such cvar ( respawntime set to 5), skipping
ConVarRef pocket doesn't point to an existing ConVar
SetConVar: No such cvar ( pocket set to 0), skipping
ConVarRef restrictbuypistol doesn't point to an existing ConVar
SetConVar: No such cvar ( restrictbuypistol set to 1), skipping
ConVarRef AdminsCopWeapons doesn't point to an existing ConVar
SetConVar: No such cvar ( AdminsCopWeapons set to 0), skipping
ConVarRef alltalk doesn't point to an existing ConVar
SetConVar: No such cvar ( alltalk set to 0), skipping
ConVarRef licenseweapon_gmod_tool doesn't point to an existing ConVar
SetConVar: No such cvar ( licenseweapon_gmod_tool set to 1), skipping
ConVarRef licenseweapon_gmod_camera doesn't point to an existing ConVar
SetConVar: No such cvar ( licenseweapon_gmod_camera set to 1), skipping
ConVarRef ulx_showmotd doesn't point to an existing ConVar
SetConVar: No such cvar ( ulx_showmotd set to 0), skipping
ConVarRef ulx_welcomemessage doesn't point to an existing ConVar
SetConVar: No such cvar ( ulx_welcomemessage set to Welcome to %host%!), skipping
ConVarRef ulx_chattime doesn't point to an existing ConVar
SetConVar: No such cvar ( ulx_chattime set to 0), skipping
ConVarRef ulx_votemapsuccessratio doesn't point to an existing ConVar
SetConVar: No such cvar ( ulx_votemapsuccessratio set to 0.4), skipping
Browser Message: Uncaught ReferenceError: DownloadingFile is not defined - :0Browser Message: Uncaught ReferenceError: SetFilesNeeded is not defined - :0Browser Message: Uncaught ReferenceError: SetFilesTotal is not defined - :0Browser Message: Uncaught TypeError: Cannot set property 'innerHTML' of null - http://blt950.com/impulse/:72Failed to load $include VMT file (materials/DE_PIRANESI/MARBLEFLOOR01.vmt)
Error: Material "maps/rp_downtown_v2/de_piranesi/marblefloor01_-912_-1136_-136" uses unknown shader "patch"
Failed to load $include VMT file (materials/METAL/OFFGARAGEDR.vmt)
Error: Material "maps/rp_downtown_v2/metal/offgaragedr_-2680_112_-144" uses unknown shader "patch"
Failed to load $include VMT file (materials/DE_CBBLE/WOODFLOOR01.vmt)
Error: Material "maps/rp_downtown_v2/de_cbble/woodfloor01_-216_-1352_-136" uses unknown shader "patch"
Failed to load $include VMT file (materials/PLASTER/OFFWLLG.vmt)
Error: Material "maps/rp_downtown_v2/plaster/offwllg_-592_-1352_376" uses unknown shader "patch"
Failed to load $include VMT file (materials/PLASTER/OFFWLLG.vmt)
Error: Material "maps/rp_downtown_v2/plaster/offwllg_-912_-1384_-136" uses unknown shader "patch"
Failed to load $include VMT file (materials/PLASTER/OFFWLLG.vmt)
Error: Material "maps/rp_downtown_v2/plaster/offwllg_-592_-1352_-144" uses unknown shader "patch"
Failed to load $include VMT file (materials/PLASTER/OFFWLLG.vmt)
Error: Material "maps/rp_downtown_v2/plaster/offwllg_-936_-1456_124" uses unknown shader "patch"
Failed to load $include VMT file (materials/PLASTER/OFFWLLG.vmt)
Error: Material "maps/rp_downtown_v2/plaster/offwllg_0_32_-319" uses unknown shader "patch"
Failed to load $include VMT file (materials/PLASTER/OFFWLLG.vmt)
Error: Material "maps/rp_downtown_v2/plaster/offwllg_-936_-1456_-8" uses unknown shader "patch"
Failed to load $include VMT file (materials/GLASS/OFFLIGHTCOVER.vmt)
Error: Material "maps/rp_downtown_v2/glass/offlightcover_-768_-1536_-124" uses unknown shader "patch"
Failed to load $include VMT file (materials/DE_CHATEAU/WALL04PNL02.vmt)
Error: Material "maps/rp_downtown_v2/de_chateau/wall04pnl02_-48_-1201_-128" uses unknown shader "patch"
Failed to load $include VMT file (materials/DE_CHATEAU/WALL04PNL02.vmt)
Error: Material "maps/rp_downtown_v2/de_chateau/wall04pnl02_-216_-1352_-136" uses unknown shader "patch"
Failed to load $include VMT file (materials/DE_CHATEAU/WALL04PNL02.vmt)
Error: Material "maps/rp_downtown_v2/de_chateau/wall04pnl02_-192_-1104_-112" uses unknown shader "patch"
MDLCache: Failed load of .VVD data for Holograms/hq_tube_thick.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_torus_thick.mdl
MDLCache: Failed load of .VVD data for Holograms/torus3.mdl
MDLCache: Failed load of .VVD data for Holograms/prism.mdl
MDLCache: Failed load of .VVD data for Holograms/hexagon.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_dome.mdl
MDLCache: Failed load of .VVD data for Holograms/tetra.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_rcube_thick.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_hdome_thick.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_hdome.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_sphere.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_stube_thin.mdl
MDLCache: Failed load of .VVD data for Holograms/cone.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_stube.mdl
MDLCache: Failed load of .VVD data for Holograms/icosphere3.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_cylinder.mdl
MDLCache: Failed load of .VVD data for Holograms/sphere.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_tube.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_hdome_thin.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_cone.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_torus.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_rcylinder_thin.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_torus_thin.mdl
MDLCache: Failed load of .VVD data for Holograms/sphere3.mdl
MDLCache: Failed load of .VVD data for Holograms/pyramid.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_icosphere.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_rcylinder.mdl
MDLCache: Failed load of .VVD data for Holograms/torus.mdl
MDLCache: Failed load of .VVD data for Holograms/cylinder.mdl
MDLCache: Failed load of .VVD data for Holograms/cube.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_stube_thick.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_rcube_thin.mdl
MDLCache: Failed load of .VVD data for Holograms/plane.mdl
MDLCache: Failed load of .VVD data for Holograms/sphere2.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_torus_oldsize.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_tube_thin.mdl
MDLCache: Failed load of .VVD data for Holograms/right_prism.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_cubinder.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_rcylinder_thick.mdl
MDLCache: Failed load of .VVD data for Holograms/hq_rcube.mdl
MDLCache: Failed load of .VVD data for Holograms/icosphere2.mdl
MDLCache: Failed load of .VVD data for Holograms/octagon.mdl
MDLCache: Failed load of .VVD data for Holograms/torus2.mdl
MDLCache: Failed load of .VVD data for Holograms/icosphere.mdl
MDLCache: Failed load of .VVD data for boxopencigshib.mdl
No pure server whitelist. sv_pure = 0
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_assault/billboard.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props_lab/corkboard001.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_assault/ventilationduct02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_nuke/crate_extrasmall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_nuke/crate_extrasmall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_nuke/crate_extrasmall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_nuke/crate_extrasmall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_nuke/crate_extrasmall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_nuke/crate_extrasmall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_nuke/crate_extrasmall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_nuke/crate_extrasmall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_nuke/crate_extrasmall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_nuke/crate_extrasmall.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_assault/acunit01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_assault/ventilationduct02.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/flatcar.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_port/cargo_container01.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_assault/billboard.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/de_train/flatcar.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_assault/billboard.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_assault/streetlight.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_assault/streetlight.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_assault/streetlight.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_assault/streetlight.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_assault/pylon.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_assault/pylon.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/shelves_metal.mdl)
SOLID_VPHYSICS static prop with no vphysics model! (models/props/cs_office/Light_security.mdl)
Browser Message: Uncaught TypeError: Cannot set property 'innerHTML' of null - http://blt950.com/impulse/:121Failed to load sound "ambient	ones	unnel_wind_loop.wav", file probably missing from disk/repository
Failed to load sound "ambient\machines\power_transformer_loop_2.wav", file probably missing from disk/repository
Failed to load sound "ambient\machines\power_transformer_loop_2.wav", file probably missing from disk/repository
Failed to load sound "ambient	ones	unnel_wind_loop.wav", file probably missing from disk/repository
Decompressing data pack into virtual file system..
Data pack loaded: 1086 files. (4.970s)
Lua initialized (Lua 5.1)
[Inventory Addon] - Registered item 'Beer'.
[Inventory Addon] - Registered item 'Advanced Door Lock'.
[Inventory Addon] - Registered item 'Dresser'.
[Inventory Addon] - Registered item 'Flashlight'.
[Inventory Addon] - Registered item 'Banana'.
[Inventory Addon] - Registered item 'Watermelon'.
[Inventory Addon] - Registered item 'Keypad Cracker'.
[Inventory Addon] - Registered item 'MP7'.
[Inventory Addon] - Registered item 'Pistol Ammo'.
[Inventory Addon] - Registered item 'Rifle Ammo'.
[Inventory Addon] - Registered item 'Weed Plant Seed'.
[Inventory Addon] - Registered item 'Shotgun Ammo'.
[Inventory Addon] - Registered item 'Walkie Talkie'.
[Inventory Addon] - Registered item '.357 Magnum'.
[Inventory Addon] - Registered item 'Five Seven'.
[Inventory Addon] - Registered item 'AK-47'.
[Inventory Addon] - Registered item 'STEYR AUG A1'.
[Inventory Addon] - Registered item 'AWP'.
[Inventory Addon] - Registered item 'Desert Deagle'.
[Inventory Addon] - Registered item 'Famas'.
[Inventory Addon] - Registered item 'Flash Grenade'.
[Inventory Addon] - Registered item 'G3SG1 SNIPER'.
[Inventory Addon] - Registered item 'Galil'.
[Inventory Addon] - Registered item 'Frag Grenade'.
[Inventory Addon] - Registered item 'M249'.
[Inventory Addon] - Registered item 'M3 Shotgun'.
[Inventory Addon] - Registered item 'M4'.
[Inventory Addon] - Registered item 'Mac-10'.
[Inventory Addon] - Registered item 'MP5'.
[Inventory Addon] - Registered item 'P228 Pistol'.
[Inventory Addon] - Registered item 'P90'.
[Inventory Addon] - Registered item 'Scout'.
[Inventory Addon] - Registered item 'SG550'.
[Inventory Addon] - Registered item 'SG552'.
[Inventory Addon] - Registered item 'Smoke Grenade'.
[Inventory Addon] - Registered item 'TMP'.
[Inventory Addon] - Registered item 'UMP 45'.
[Inventory Addon] - Registered item 'USP Pistol'.
[Inventory Addon] - Registered item 'XM1014 Shotgun'.
[Inventory Addon] - Registered item 'Zombie Virus'.
You are running ULib version 2.42.
[ULIB] Loading SHARED module: ulx_init.lua
[ULX] Loading CLIENT module: motdmenu.lua
[ULX] Loading CLIENT module: uteam.lua
[ULX] Loading CLIENT module: xgui_client.lua
[ULX] Loading CLIENT module: xgui_helpers.lua
[ULX] Loading CLIENT module: xlib.lua
[ULX] Loading SHARED module: chat.lua
[ULX] Loading SHARED module: fun.lua
[ULX] Loading SHARED module: menus.lua
[ULX] Loading SHARED module: rcon.lua
[ULX] Loading SHARED module: teleport.lua
[ULX] Loading SHARED module: user.lua
[ULX] Loading SHARED module: userhelp.lua
[ULX] Loading SHARED module: util.lua
[ULX] Loading SHARED module: vote.lua
WireMod Installed. Version: 2288 (OLD VERSION)
ERROR! Module 'zlib_b64' not found!
Registering gamemode 'sandbox' derived from 'base'
Registering gamemode 'DarkRP' derived from 'sandbox'
--- Missing Vgui material texturemissing
--- Missing Vgui material killicons/durgz_alcohol_killicon
--- Missing Vgui material killicons/durgz_cigarette_killicon
--- Missing Vgui material hudindicator/hi_fullcircle
--- Missing Vgui material hudindicator/hi_semicircle
ERROR: Trying to derive entity ent_mad_bullet from non existant entity base_point!
Sending 1027 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
Scanning for downloaded fonts..
Reloading Particles..
Welcome to Blt950 Test Server!
ULX version 3.53 loaded.

///////////////////////////////////////
//  ULX GUI -- Made by Stickly Man!  //
///////////////////////////////////////
// Loading GUI Modules...            //
//   bans.lua                        //
//   commands.lua                    //
//   groups.lua                      //
//   maps.lua                        //
//   settings.lua                    //
// Loading Setting Modules...        //
//   client.lua                      //
//   server.lua                      //
// Loading Gamemode Module(s)...     //
//   sandbox.lua                     //
//   No module found!                //
// Modules Loaded!                   //
///////////////////////////////////////

Redownloading all lightmaps
Your inventory has been successfully loaded.
Player NRG | Cthulhu has joined the game
Daniel Lan has been made a Mayor!
Unknown command: _DarkRP_ToggleChat
Unknown command: _DarkRP_ToggleChat
Unknown command: _DarkRP_ToggleChat
Unknown command: _DarkRP_ToggleChat
Unknown command: _DarkRP_ToggleChat
(OOC) Torb Awesomepants: MOVE MAH 
Payday! You received $45!