Since this is my first post here, be friendly towards me.
Hello Facepunch community.
I have one problem with my hands which my CSS to GMod knife port was successful but the hands(depending on a playermodel) were looking weird after I deleted the viewmodels from the default CSS hands through Blender.
This was my first try:
And my second try (through editing the QC file):
Animations works fine here as well as sounds.
At Blender, the bones were sticked together to the knife which looks normal when playing the animation:
And here is the QC code:
I appreciate all the feedbacks from you, thank you in anticipation!