My name is Anthony, and this is my very first thread on Facepunch Forum, so forgive me if this is the wrong section of the Forum. Today I’m here to bring to your attention a problem I’m facing when using Kam’s GTA Scripts to upload DFF models on 3DS Max 2016. Before I move on, let me first say that I already looked on the web, but all the solutions proposed by other users didn’t work at all.
I own GTA V for PC, and I recently extracted both versions of the Cargo Plane used in the mission Minor Turbulence (being cargoplane.yft and cargoplane_hi.yft) together with their textures. But, when I try to upload each of them, after a couple of minutes I get the following message:
I find this message quite unusual, because this is not the first time I upload on 3DS Max a _hi.yft model. I mean, I uploaded different _hi.yft vehicles and aircrafts (such as Space Docker, Z-Type, Insurgent or Atomic Blimp), and everything went just smooth and fine.
That’s why I don’t get the reason behind said automatic import abortions. Might that be related to the high number of details and rendering in the Cargo Plane model? When I convert the YFT file into its DFF version (using DK22Pac’s Converter), the conversion ends successfully, but I get the following warning messages:
The last Warning Message also appeared when I converted both _hi.yft vehicles and aircrafts I already extracted some time ago. I don’t know if it matters, but the models I managed to upload on 3DS Max without any problem are:
- Vehicles such as the Space Docker, Z-Type, Insurgent, Marshall, and The Liberator
- Aircrafts such as both Blimp variants
- Both Submarine variants
- Alien artifacts
What am I supposed to do in order to upload, on 3DS Max, a “Non-Standard DFF” file?
Moreover, forgive my ignorance but…what is a Non-Standard DFF model? And what makes it “Non-Standard”?
I forgot to mention that the last time I looked for a solution, I found an old thread on Facepunch (How to rip models from GTA V.) from back 24th October 2015, where the user named Tomcatters told Lucky9Two to follow a link in order to be able to solve the same problem I’m actually facing. I went to said link too, but when the page loaded I found myself in front of an Account Suspended notification, bringing me back where I started.
Hello guys, I wanted to let you know that there’s been an update.
I updated the Converter and I also replaced Kam’s Max Scripts with a better one. The problem wasn’t neither the size of the model and the number of its polygons and vertices, nor the file format. It was Kam’s Scripts itself the problem.
With the new script I can upload even very big models in a matter of seconds. And it’s way faster than Kam’s. If you are interested, I can send you a link of the new script.