What Are You Working On? V12 -- June 2012 Edition

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Hentie’s Zombie HUD

Splambob’s WYSIWYG Holo Editor

EthanTheGreat’s Racing WIP

Feihc’s Menu

LEETNOOB’s FLIR Script & Dual Wielding

Foohy’s Rollercoaster (AGAIN! :D)

LinkTwilight’s AWESOME Youtube Projector

SiPlus’s Assembly Debugger Thing

Mr. Quiggles’s Scary Moon Thing

Aska49’s TF2-Like Demo Shells

Hentie’s Fix for Overv’s 3D Panels

zzaacckk’s Bonemerged Zombie

Garry’s crazy mind

Flora’s Shank-things

Spencer’s Sassilization Tests

Sakarias88’s Cloth Physics

CapsAdmin’s PAC3!

gamerpaddy’s arduino emulator

[Still adding highlights]

you put the youtube projector twice

Not anymore. Will be adding some more soon

SUPERFLEX Made highlights two months in a row! Like a boss.

Ontopic: Work continues on the Aerial Faith Plate. I plan to do many more of the Portal 2 entities.


Little short script where on death, you slowly sink and plays the scene where Artax sinks into the Swamp of Sadness.

I’m adding a link tool to GMod. I guess it’s kinda like a simple version of wire. By default I’ll just be enabling linking buttons to stuff like lamps, wheels, thrusters, hoverballs.

This is pretty much a request for input before I get too deep into it. Anyone have any opinions/feedback?

Sounds cool, but I can’t imagine myself using that.

Make it as simple as you can get it.

I know people struggle with similar tools (specifically wire)

Yeah - that’s kinda why I’m doing it. Simplicity is the key.

I plan on having is so you hover hover a button with the tool enabled and it has options to click on like

• On Pressed
• On Down
• On Up

then you hover over a lamp and it shows the inputs

• Toggle On/Off
• Switch On
• Switch Off

I’m thinking about having an advanced section too, but this will probably come later… things like

• Change Brightness (then you enter units per second, limits)
• Change FOV

That way you could wire it to a wheel and have a button to change the speed of the wheel.

o̶̶h̶̶ ̶̶c̶̶o̶̶m̶̶m̶̶o̶̶n̶̶ ̶̶:̶(
̶m̶̶y̶̶ ̶̶a̶̶r̶̶d̶̶u̶̶i̶̶n̶̶o̶̶ ̶̶s̶̶t̶̶u̶̶f̶̶f̶̶ ̶̶m̶̶i̶̶s̶̶s̶̶i̶̶n̶̶g̶̶ ̶̶a̶̶g̶̶a̶̶i̶̶n̶̶ ̶̶i̶̶n̶̶ ̶̶h̶̶i̶̶g̶̶h̶̶l̶̶i̶̶g̶̶h̶̶t̶̶s̶̶!̶

o thanx

He will probably get to it.

Ohgod my holo editor made the highlights, now I have to work on it again!

crap crap crap where did notepad go oh man gotta open up gmod aaaaaaaaa

i thought exactly the same, but with pac3 when i saw your holo editor when you first posted it


some admin tool thing

Since I saw someone desperately trying to get Overv’s weird 3d2d vgui wrapper to work I decided me make my own.

It currently supports all Panel events except for OnKeyCodePressed which I’m looking into.

Text input is working for TextEntries though.


Sound’s like doing this you could slowly move the CPanel away from being how it is now and have it be in right click menu’s on entities themselves once you’ve linked them or what have you.

Can’t edit previous post, full key input is now working.

Added the rest of the highlights. Happy June!

Not anything special but I think this is looking a lot better working. Replaced all but 2 chat related messages with a ‘error box’ that pops up when something is wrong. Ironed out all bugs. Even one I never thought of before in which you could use an already existing name.


Aiming for a release date next week Tuesday or Wednesday. Best part of all this work for those who are using forum software that have an paypal ipn / paypal ipn like plugin if your group is set to “vip” or something similar they’ll gain access to that on the garry’s mod server. This is all assuming you want vip privileges if you don’t it off by default.

I’m working on a Pokemon gamemode.

• User created Pokemon teams “Poketeams” (Team vs Team battles)
• Leveling system “Pokelevel” (Get XP for winning battles)
• Custom Pokemon Stadium map

I’m not certain on how the battling system will work yet, any Ideas or suggestions will be taken in. :slight_smile: