The topic title might not be the best wording, but I can explain it better here.
How does the rigging work? Like, are the models’ animations each individually created, or is there a base skeleton with animations that the model overlays?
I want to port models from a program called ‘MikuMikuDance’ to Garry’s Mod. I want to be able to know how the models are rigged to the skeleton;
Is there a skeleton that the models have to flex and animate to? e.g. if the base skeleton had a waving animation, then all models that had the skeleton like the base one would wave when animation of waving was played.
If you still don’t understand what I am talking about, feel free to ask for clarification.
[SOLVED] http://facepunch.com/threads/719491 gave me the info I needed. Admins, please lock this topic or delete it.