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They didn’t remove anything from hammer, the engine update made optimizations for when physics objects collide too much it simply freezes them. Decompile the map to figure out how they made it.
There are main brush entities: func_physbox.
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They didn’t remove anything from hammer, the engine update made optimizations for when physics objects collide too much it simply freezes them. Decompile the map to figure out how they made it.
There are main brush entities: func_physbox.