What causes the Map_LoadModelGuts: Map with no texinfo maps/<mycustommap.bsp>

Does anyone know what causes this?


Map_LoadModelGuts: Map with no texinfo maps/<mycustommap.bsp>

On full compile VRAD crashes in the ending of the compile just before copy the bsp to the Maps folder.

-Map compiles and starts fine in Default/Fast
-Custom map is for Portal 2


materialPath: C:\Program Files (x86)\Steam\steamapps\common\Portal 2\portal2\materials
Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\abyss_project\em construçao\sp_a2_abs_m4.vmf
ConVarRef gpu_level doesn't point to an existing ConVar
Can't find surfaceprop upholstery for material WOOD/VERTIGO_CEILINGB, using default
Can't find surfaceprop sheetrock for material ABYSS_SIGNS/PLASTERWALL1970_01, using default
Patching WVT material: maps/sp_a2_abs_m4/nature/blendrockdirt_tunnel03b_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 2080 detail faces...done (4)
Merging details...done (7)
FixTjuncs...
PruneNodes...
WriteBSP...
done (3)
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\abyss_project\em construçao\sp_a2_abs_m4.prt...Building visibility clusters...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (40) (2724755 bytes)
Static prop models/props_office/clock_wall_1980.mdl outside the map (-1017.57, 2590.00, -4333.27)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 19930 texinfos to 9234
Reduced 425 texdatas to 372 (19357 bytes to 16995)
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\abyss_project\em construçao\sp_a2_abs_m4.bsp

nummapplanes:     ( 39352 / 65536 )
nummapbrushes:    (  7805 /  8192 )
nummapbrushsides: ( 59246 / 65536 )
num_map_overlays: (    85 /   512 )
nummodels:        (   214 /  1024 )
num_entities:     (  2389 / 16384 )

2 minutes, 12 seconds elapsed



4 threads
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\abyss_project\em construçao\sp_a2_abs_m4.bsp
reading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\abyss_project\em construçao\sp_a2_abs_m4.prt
1912 portalclusters
3743 numportals
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Optimized: 2508 visible clusters (0.00%)
Total clusters visible: 540758
Average clusters visible: 282
Building PAS...
Average clusters audible: 973
visdatasize:501584  compressed from 917760
writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\abyss_project\em construçao\sp_a2_abs_m4.bsp
9 seconds elapsed



[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\abyss_project\em construçao\sp_a2_abs_m4.bsp
Patch Sample Radius Clamped!
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Loaded alpha texture materials\Metal\backstage_grate_001a.vtf
Loaded alpha texture materials\Metal\metalgrate018.vtf
Loaded alpha texture materials\metal\underground_metalgrate002a.vtf
Loaded alpha texture materials\Tools	oolsinvisible.vtf
Loaded alpha texture materials\metal\underground_metalgrate001c_mip0.vtf
Loaded alpha texture materials\Metal\metalgrate018c.vtf
Loaded alpha texture materials\metal\underground_metalgrate003a.vtf
Loaded alpha texture materials\metal\underground_metalgrate001a_mip0.vtf
Loaded alpha texture materials\metal\underground_metalgrate001b_mip0.vtf
25552 faces
4 degenerate faces
3012784 square feet [433840896.00 square inches]
371 Displacements
2449290 Square Feet [352697792.00 Square Inches]
25548 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
322966 patches after subdivision
1068 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34055940, max 991
transfer lists: 259.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(172424, 114076, 48641)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(32679, 18214, 5612)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(7457, 3632, 873)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1854, 786, 145)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(495, 186, 28)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(139, 47, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(40, 12, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(12, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(4, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<1.4889 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 106 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 214/1024        10272/49152    (20.9%) 
brushes               7805/8192        93660/98304    (95.3%) VERY FULL!
brushsides           58082/65536      464656/524288   (88.6%) VERY FULL!
planes               39352/65536      787040/1310720  (60.0%) 
vertexes             50694/65536      608328/786432   (77.4%) 
nodes                11968/65536      382976/2097152  (18.3%) 
texinfos              9234/12288      664848/884736   (75.1%) 
texdata                372/2048        11904/65536    (18.2%) 
dispinfos              371/0           65296/0        ( 0.0%) 
disp_verts           23595/0          471900/0        ( 0.0%) 
disp_tris            37024/0           74048/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples      104113/0          104113/0        ( 0.0%) 
faces                25552/65536     1430912/3670016  (39.0%) 
hdr faces                0/65536           0/3670016  ( 0.0%) 
origfaces            16441/65536      920696/3670016  (25.1%) 
facebrushes           1613/0            3226/0        ( 0.0%) 
facebrushlists       25552/0          102208/0        ( 0.0%) 
leaves               12183/65536      389856/2097152  (18.6%) 
leaffaces            29797/65536       59594/131072   (45.5%) 
leafbrushes          14913/65536       29826/131072   (22.8%) 
areas                   53/256           424/2048     (20.7%) 
surfedges           193311/512000     773244/2048000  (37.8%) 
edges               123297/256000     493188/1024000  (48.2%) 
LDR worldlights       1068/8192       106800/819200   (13.0%) 
HDR worldlights          0/8192            0/819200   ( 0.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips           3150/32768       31500/327680   ( 9.6%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         58017/65536      116034/131072   (88.5%) VERY FULL!
cubemapsamples          71/1024         1136/16384    ( 6.9%) 
overlays                85/512         29920/180224   (16.6%) 
LDR lightdata         [variable]    16991640/0        ( 0.0%) 
HDR lightdata         [variable]           0/0        ( 0.0%) 
visdata               [variable]      501584/16777216 ( 3.0%) 
entdata               [variable]      961912/393216   (244.6%) VERY FULL!
LDR ambient table    12183/65536       48732/262144   (18.6%) 
HDR ambient table    12183/65536       48732/262144   (18.6%) 
LDR leaf ambient     25287/65536      708036/1835008  (38.6%) 
HDR leaf ambient     12183/65536      341124/1835008  (18.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/524942   ( 0.0%) 
pakfile               [variable]    36842163/0        ( 0.0%) 
physics               [variable]     2724755/4194304  (65.0%) 
physics terrain       [variable]       81809/1048576  ( 7.8%) 

Level flags = 1

Total triangle count: 75378
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\abyss_project\em construçao\sp_a2_abs_m4.bsp
1 hour, 37 minutes, 8 seconds elapsed



[Reading texlights from 'lights.rad']
[59 texlights parsed from 'lights.rad']

Loading c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\abyss_project\em construçao\sp_a2_abs_m4.bsp
Patch Sample Radius Clamped!
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Loaded alpha texture materials\Metal\backstage_grate_001a.vtf
Loaded alpha texture materials\Metal\metalgrate018.vtf
Loaded alpha texture materials\metal\underground_metalgrate002a.vtf
Loaded alpha texture materials\Tools	oolsinvisible.vtf
Loaded alpha texture materials\metal\underground_metalgrate001c_mip0.vtf
Loaded alpha texture materials\Metal\metalgrate018c.vtf
Loaded alpha texture materials\metal\underground_metalgrate003a.vtf
Loaded alpha texture materials\metal\underground_metalgrate001a_mip0.vtf
Loaded alpha texture materials\metal\underground_metalgrate001b_mip0.vtf
25552 faces
4 degenerate faces
3012784 square feet [433840896.00 square inches]
371 Displacements
2449290 Square Feet [352697792.00 Square Inches]
25548 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
322966 patches after subdivision
1068 direct lights
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10transfers 34055940, max 991
transfer lists: 259.8 megs
0...1...2...3...4...5...6...7...8...9...10	Bounce #1 added RGB(172242, 113914, 48534)
0...1...2...3...4...5...6...7...8...9...10	Bounce #2 added RGB(32661, 18200, 5603)
0...1...2...3...4...5...6...7...8...9...10	Bounce #3 added RGB(7455, 3631, 872)
0...1...2...3...4...5...6...7...8...9...10	Bounce #4 added RGB(1854, 786, 145)
0...1...2...3...4...5...6...7...8...9...10	Bounce #5 added RGB(495, 186, 28)
0...1...2...3...4...5...6...7...8...9...10	Bounce #6 added RGB(139, 47, 6)
0...1...2...3...4...5...6...7...8...9...10	Bounce #7 added RGB(40, 12, 1)
0...1...2...3...4...5...6...7...8...9...10	Bounce #8 added RGB(12, 3, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #9 added RGB(4, 1, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #10 added RGB(1, 0, 0)
0...1...2...3...4...5...6...7...8...9...10	Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<1.8479 sec>
0...1...2...3...4...5...6...7...8...9...10FinalLightFace Done
0 of 106 (0% of) surface lights went in leaf ambient cubes.
0...1...2...3...4...5...6...7...8...9...10Writing leaf ambient...done
Computing static prop lighting : 00...1...2...3...4...5...6...7...8...9...10
Ready to Finish

Object names       Objects/Maxobjs  Memory / Maxmem  Fullness 
------------       ---------------  ---------------  -------- 
models                 214/1024        10272/49152    (20.9%) 
brushes               7805/8192        93660/98304    (95.3%) VERY FULL!
brushsides           58082/65536      464656/524288   (88.6%) VERY FULL!
planes               39352/65536      787040/1310720  (60.0%) 
vertexes             50694/65536      608328/786432   (77.4%) 
nodes                11968/65536      382976/2097152  (18.3%) 
texinfos              9234/12288      664848/884736   (75.1%) 
texdata                372/2048        11904/65536    (18.2%) 
dispinfos              371/0           65296/0        ( 0.0%) 
disp_verts           23595/0          471900/0        ( 0.0%) 
disp_tris            37024/0           74048/0        ( 0.0%) 
disp_multiblend          0/0               0/0        ( 0.0%) 
disp_lmsamples      104113/0          104113/0        ( 0.0%) 
faces                25552/65536     1430912/3670016  (39.0%) 
hdr faces            25552/65536     1430912/3670016  (39.0%) 
origfaces            16441/65536      920696/3670016  (25.1%) 
facebrushes           1613/0            3226/0        ( 0.0%) 
facebrushlists       25552/0          102208/0        ( 0.0%) 
leaves               12183/65536      389856/2097152  (18.6%) 
leaffaces            29797/65536       59594/131072   (45.5%) 
leafbrushes          14913/65536       29826/131072   (22.8%) 
areas                   53/256           424/2048     (20.7%) 
surfedges           193311/512000     773244/2048000  (37.8%) 
edges               123297/256000     493188/1024000  (48.2%) 
LDR worldlights       1068/8192       106800/819200   (13.0%) 
HDR worldlights       1068/8192       106800/819200   (13.0%) 
leafwaterdata            1/32768          12/393216   ( 0.0%) 
waterstrips           3150/32768       31500/327680   ( 9.6%) 
waterverts               0/65536           0/786432   ( 0.0%) 
waterindices         58017/65536      116034/131072   (88.5%) VERY FULL!
cubemapsamples          71/1024         1136/16384    ( 6.9%) 
overlays                85/512         29920/180224   (16.6%) 
LDR lightdata         [variable]    16991640/0        ( 0.0%) 
HDR lightdata         [variable]    16991640/0        ( 0.0%) 
visdata               [variable]      501584/16777216 ( 3.0%) 
entdata               [variable]      961912/393216   (244.6%) VERY FULL!
LDR ambient table    12183/65536       48732/262144   (18.6%) 
HDR ambient table    12183/65536       48732/262144   (18.6%) 
LDR leaf ambient     25287/65536      708036/1835008  (38.6%) 
HDR leaf ambient     25287/65536      708036/1835008  (38.6%) 
occluders                0/0               0/0        ( 0.0%) 
occluder polygons        0/0               0/0        ( 0.0%) 
occluder vert ind        0/0               0/0        ( 0.0%) 
detail props          [variable]           1/12       ( 8.3%) 
static props          [variable]           1/524942   ( 0.0%) 
pakfile               [variable]    68299067/0        ( 0.0%) 
physics               [variable]     2724755/4194304  (65.0%) 
physics terrain       [variable]       81809/1048576  ( 7.8%) 

Level flags = 3

Total triangle count: 75378
Writing c:\program files (x86)\steam\steamapps\common\portal 2\sdk_content\maps\abyss_project\em construçao\sp_a2_abs_m4.bsp

**Here is where VRAD stops responding**



Here’s the compile log… Don’t mind the other “problems” in it btw… like the “Patch Sample Radius Clamped!” and “zero area child patch” the least that i know is that they aren’t the cause of it.

anyone?

Fix the static prop outside the map error first and see if that doesn’t magically resolve everything. Leaks have a tendency to do that.