After reading Garrys Statement on annoying gamemode adaptions, that all consider 3D FPS, which was the limit in Gmod, I’m wondering what else defines S&box.
Why wouldnt I make my 3D-Game in Unity or 2D in Godot or Card-Games for Tabletop-Simulator, which kind of already gives many options for games?
I am open for new ideas and actually I like a given network structure, given controls, built in physics and a big community. But what advantage shall S&box deliver?
Here’s some stuff I’d like to do, they are still ideas that are taken from other games, but I’m anyway more interested in programming, than being a game designer.
I already made local chess in 3D with own assets and an AI in Unity and if it would help the development I’d be open to try a networked version in S&box.
Machine learning to use would be my approach for the AI this time though, might be hard to figure out an interface for using tensorflow, but could be interesting.
Also I always wanted to make a small little RTS with base building and tanks. CnC Generals would be my direction, but only as a prototype to learn coding better. Problem is, if I host a server with that gamemode can I then have mutliple “game instances”? I feel kinda limited to games, that deliver one game-instance to all clients.
As last idea, having a racing game with well networked collisions and selfmade items would be really cool. Already seeing TTT-like addons made just for this game. There is currently no good Mario-Kart on Pc. So enabling the community to make addons for Trouble on the Terror Track is something I could imagine.
So feel free to leave some more “innovative” gamemodes (not just ports) in the comments and let me know what you’d expect of the engine to handle it.