Roleplay: Butterfly Effect, servers influenced by the players, no rules, no admins, SIMs or PAC building system, resource and crafting based economy. Remember: RDM does not exist.
Sandbox: The same things I find on PINGAS!, GGG servers, and most ACF servers…
- Advanced Duplicator 2
- Wiremod and Lemon CPU
- Wenli’s Toolbox: Physbuild, Axis Center, Ballsocket Center, Precision Alignment
- Weight STool
- Ability to Godmode myself.
- Player Appearance Customizer [PAC] and No Custom Player Models
- All Valve Games Content
- Armored Combat Framework**[ACF]/Generic Default Combat[GDC]**/GCombat 2010 [GC2010]/New & Privately-owned Combat Addon
- GM_Freespace or GM_Buttes
The list goes on…
Trouble in Twelve-Year Old Town: No custom models, no hats or ~masks~, no anti-propkilling rules, no one hit kill weapons for Detectives, no OMGSOWANDOMxDD bullshit… Permanent Karma, use Mass Death Match rules over Random Death Match rules and finally… The only things which should be bannable[No Kicking] are as followed: Mass Death Match[troll groups raiding], Group Ghosting[Metagame], and Hacking.
These are the only rules you should actually enforce. Crap like, “DO NOT DISCRIMINATE” “DO NOT BACK-TALK THE ADMIN” “PROPKILL IS RDM” is all tooty-fruity bullshit. Trouble in Twelve-Year Old Town is a gamemode about Paranoia. RDM is going to happen and you should be allowed to use props as a weapon, because yes, it does fucking effect karma.
Which brings me back to another thing… Karma. Stop reseting Karma after a round ends, and do not do Karma Bans. If someone troll raids your server and kills a lot of people, and comes back after a week ban to do it again, they’ll find out that they have 10 Karma, and will be unable to do another troll raid. Use the fucking gameplay mechanics to your advantage people.
Murder: Make it not boring.
SEWIOUS RP: Cleanse it with fire. It’ll never be good. End of.
[editline]2nd May 2014[/editline]
An actual RP economy would require a lot of work. It would need a form of hunger mod that isn’t complete shit, it would need to have it so weapons take a long time to craft, it would need a way to make furniture and machines… It would simply need a way to keep players occupied. Corporations and Clans would eventually form to make a more industrialized economy, but the second players start to get weapons, is the second you are going to need a Police Force that is whitelisted and armed to the teeth.
I’m talking military grade weapons, combat armor, better skills than everyone else, and things like teargas and taser grenades.