So I’ve played rust for a little bit and so far I’ve felt like the gun play felt a little inconsistent compared to a lot of other games I’ve played. I play a lot of traditional shooters likes CSGO and Dirty Bomb and have also spent a lot of times on games with more in depth bullet mechanics like Arma 2 and 3 along with H1Z1. I feel like compared to other games I’ve played the combat feels a bit inconsistent and a little sluggish. These are my own personal opinions but allow me to explain why I feel this way.
So first off I feel like that while the game tends to run well, there are often lag spikes when playing the game that drop your FPS pretty low for a few seconds. These tend to happen a lot in a gun fight and make it real hard to get those vital shots in before you go down. While this can probably be solved by getting an incredible computer, it probably should (and probably will) be fixed. Another thing that seems to get in the way of the gun play is that the movement seems a little slow. Especially when compared to legacy. Acceleration is probably what might make it feel like that. But it also probably comes from movement penalties from slopes and such. Something else that seems to bother me is that the armor is really really effective. Especially when you compare it to Kevlar in Legacy. Metal facemasks can actually eat a headshot from a boltie if you don't hit the eye and that's really weird. Hitting most parts of armor will actually cause you bullets to get eaten. Sometimes it has taken mean 7 hits to kill someone with an AK because they protect so well. It also take more than 10 bullets to kill with a custom SMG because of armor. I actually learned about how well they protected people by playing on battlefield servers on rust. The new metal armor is actually more effective than Kevlar in Legacy. It's also more effective than plate carriers in Arma 3 when compared to unarmored players. Maybe it's just me but they are really strong. Finally, some of the gun mechanics can be tuned to actually make firefights a lot smoother. I think that the weapons should have much better accuracy than they currently have. I think it should be like legacy where the weapons shoot pretty accurately, but have damage fall off instead of limited range. I also think that while recoil is pretty good how it is now, the custom SMG has a ton of it and doesn't do very much damage at all. Other than that I think that the first 2 shots of a burst have very low recoil so that you can tap fire for headshots with the AK and use it at longer ranges more effectively. So I guess I don't really have a voice in how the game development goes, especially when I don't put hours into crafting the game myself, I'm not going to bitch if none of these are even considered. But these are my ideas as to what might improve gun play. I just wanted to talk about it a bit and even have everyone else talk about the gunplay a bit. Feel free the leave your own ideas of the gunplay and the mechanics surrounding it and how you feel about it. Or just talk about some of the points I made with a counter argument.