Prop shading. Why the hell do I place a prop and it looks fine and I place all the cubemaps, but when I run it in-game it looks like it’s being lit from outside! I tamper for hours with the lightmap scale and lighting origin, but it still looks like it’s half-sticking outside of the map. By the time I give up and delete the prop, at least 3 hours are gone.
Making interiors from exteriors. It just pisses me off how I try to apply a wallpaper texture to the other side of the brick texture, but something happens with the scaling and texture alignment and then I have to create a new brush for each interior wall so that it scales right. Then the interior walls don’t line up with the exterior walls on the grid and all of the brushes collide with eachother. Then I say “screw it” and destroy the interior, making the exterior a fake one.
great, now I’m mad.
Damnit, I just thought of another one!
When I’m making an exterior, the windows that I want to use aren’t props, they’re textures. So I tamper with the wall to get a window-sized space and I place a brush with the window texture in it, but the brick texture BEHIND the window is completely different than the one I’m using. So just to humor myself, I use the window texture as an overlay, and the brick texture is still there. The only REAL overlay windows with transparent backgrounds are ones that don’t fit the style at all.
Don’t get me started on displacement errors, I swear to god…