(I’m running mental ray cause I was changing renderers in case something like this could be at fault)
I can see no problems in the wireframe, I am not very experienced so it might be something silly like flipped normals but I don’t see anything like that on the model. The model was created with a Spline Line>Lathe and has had a ProBoolean modifier ran on it. I preferred it to normal 3DS Boolean because I’ve read that it causes a ton of problems. Could it have caused this to happen?
Here is a render without the UVW map (right side of the model)
Here is a render of an older iteration of the model where it isn’t as fucked up as the above (front side of the model)
**edit: the difference between RENDER A and RENDER C is that in A the model is Editable Poly while in C it’s Editable Mesh
Thanks in advance