I used the prop_dynamic, prop_static and I won’t use prop_physics because it will just react to physics obviously… oh and when I use dynamic the elevator isn’t solid.
So what should I use?
I used the prop_dynamic, prop_static and I won’t use prop_physics because it will just react to physics obviously… oh and when I use dynamic the elevator isn’t solid.
So what should I use?
make it out of func_movelinear
I don’t have that…
Brush entities, not point entities. Press Ctrl+T when selecting a brush, then change it to func_movelinear in the drop down box.
[editline]08:58PM[/editline]
I personally use func_tracktrain for more control over it. But it does use one or two more entities.
I’m usin undergroundelevator.mdl not using brushes…
Use prop_dynamic for the elevator itself, but parent it to a nodraw func_movelinear that surrounds the elevator like a box.
Thanks… and thats just lame lol.
Thanks for the advice any who :}
It’s not lame, it’s one of the correct ways of doing an elevator. :colbert: