What exactly do you get to do in GMod?

Hello… I’m think about getting G-Mod with CS:S
What exactly can you do with G-Mod, other than putting wheels on a bathtub with balloons and stuff.
Can you pretty much make what ever you want? Like a fully destructible building? SP missions and such?

Its basically a sandbox game were you can do a lot of things the three most popular are sandbox Roleplay and space build basically when you learn lua you code all this stuff in the game its really an all purpose game.


Yeah, you can make little missions, destructible buildings (big crate building explosions are neat-looking), hovering gunships that mow people down, NPC arenas, BattleBots-esque fights, and things like semi-auto barrel cannon revolvers.

That’s just with an unmodded GMod. With addons, you can make armies of fighting watermelons and have them shoot eachother, make ruthless, super-precise automatic sniper turrets, roleplay as a thief/gun dealer/drug dealer/cop/SWAT member/cook/gangster/hobo, build fortresses with turrets and projectile-deflecting shield towers, nuke yourself… the list goes on.

Gives some good examples of what you can do.

There are nukes??

many more than usa

Oh yes. Several types of nukes. Need a big map to set them of so you don’t get fried in the prosess:)
If you have an artist inside there are animation and comics you can make when you get your bearings around GMod. Or just posing of ragdolls if that is more to your liking. What stops you is only your imagination.

This game is freaking endless. So, For about 2 weeks i was just hooked on building neat contraptions, because you can spawn over 200+ types of objects to build with, and then you have tons of tools like a “Weld” tool and " Rope " tool that help put your contraption together. There are so many types of contraptions and things you can make that even that could last you for a huge chunk of time. But, then you go online. Then you see these cool servers with people cooperating (Sometimes) together, building even MORE awesome contraptions. Then you stumble upon a big glowing “ERROR” sign. You ask “What’s this error?” And someone says “PHX3” or “Wiremod”… These are huge ADDONS, Or Mods to garrysmod. PHX3 adds tons of new parts to build with, and wiremod adds tons of new Advanced tools, that allow you to build very advanced contraptions that you weren’t able to make before. So, Now your on to this whole " Mod " idea and you goto http://www.garrysmod.org to download your first to mods.

You try them out, and you realize how fantastic they are! Now your even more sucked into building things, and you start to evolve from a minge to a decent builder. Now, Occasionally you go on gmod and you can’t figure out what to build… What else can you do? Well, you can have NPC wars and make explosives and some other semi entertaining things, BUT you decide to go online again, and you start looking at some servers other than build servers. Hmm, what’s this? There are tons of gamemodes and maps that you’ve never heard of ! One of them seems to appear alot, It’s called " DarkRP "…

Well, the story goes on. I didn’t really get to my point but THIS GAME IS SO ENDLESS. If you ever get bored of something, You can even extend the game within the game, with just simple tools and wiremod … You can turn regular “Sandbox” gamemode into “Dodgeball” with Wiremod - Programmed AI things that hurl dodgeballs at you and wiremod sensors that sense how many times you’ve been hit or w/e. And if your looking for something REALLY Out of the ordinary, Garrys mod is super easy to mod. You can create whatever you want, it’s SO endless. Even if your not any good at LUA programming, http://www.garrysmod.org has every mod that you would need! There are so many gamemodes , maps, stool addons, and etc… I don’t think you will ever get bored of GMod even if you don’t like building, or don’t like fighting, There is always more to do

Brother, BUY IT.
The best thing I ever had.
Playing Sandbox is OK, playing RP is nice, but shit, I found myself in SpaceBuild. Learning Wire was never so much fun.

Best 10 Dollars i ever spent, Better yet 7 Euros :smiley:
(Loving the exchange rate!)

And CSS will be a Must buy, mainly for the Content but is a Very addictive and popular online shooter with loads of Mods to play aswell, But seriously, Buy it now, like Right now… Go!

Ill try to get it over the weekend.

Make stuff, (Planes are awesome in my opinion.)

Most games i get bored of within half a year orso (That are the good games) but GMod has me entertained for over 3 years now, what you can do in GMod is almost endless.

Best 10 dollars I ever spent. Its every game you could ever want for 10 bucks with an almost infinate anount of guns, and infinate possiblites for making cars, planes, and spaceships.

There are endless possiblities and an infinate learning curve. You can never know who to do everything in gmod because an addon will be released in a matter of days that can completly change that. There are so many… Get wire SVN, PHX SVN, and the map: freespace08 Thats a good place to start

OKAY! I just purchased it along with CS:S! I’ll be playing by tomorrow!

Heres a nice Wiki for you

Garry’s Mod or GMod is a modification for the Source engine. It is a physics sandbox game that allows the player to manipulate objects and experiment with physics.[1]

Garry’s Mod requires the user to own one Source engine based game (games including Source SDK), such as Half-Life 2, Half-Life 2: Deathmatch, or Team Fortress 2, and that the Source game has been used at least once. This ensures that the necessary program files are provided to Garry’s Mod. The game can be bought in a pack bundled with other Source games or purchased over Steam.Garry’s Mod was created in 2004 by Garry Newman. It started out as a mod that allowed users to rope things to go together, and it made the pistol shoot out manhacks. Since then, the game has gone through eleven versions, adding more and more features until it became the established community-based sandbox game it is today. With the tenth version of Garry’s Mod, the version numbers were dropped, and it has now become simply Garry’s Mod.

The current version of Garry’s Mod receives regular updates via Valve’s Steam service. Garry’s Mod has been available for purchase on Steam since November 29, 2006.[2] It is also now referred to as a “game” by Steam itself, rather than a “mod”.
[edit] Gameplay

Garry’s Mod allows players to manipulate props from any Source engine game installed on their computer (or ones created by the community) using the Physics Gun, or Physgun, a blue version of Half-Life 2’s Gravity Gun (The same model as the Super Gravity Gun at the end of Half Life 2 as well as some parts of Episode One) that allows objects to be picked up from any distance, adjusted in mid-air and frozen in place. A second, multi-purpose gun called the Tool Gun can perform many tasks such as weld objects together or rope them together with ropes or controllable winches, plus hanging lights and lamps, doors and buttons, or whatever the community is able to code it to perform.
[edit] Engine Switch

On January 15, 2008, Garry’s Mod switched from the Half Life 2 Engine to the Source 2007 Orange Box Engine. This update, dubbed the 2008 Update, brought new menu systems and more advanced physics simulations to Garry’s Mod. It also caused a large number of community-made addons to stop working. The change to the new engine allowed Garry’s Mod to spread to new lengths due to the amount of new material and enhanced graphics brought in with the new engine. The engine change also added support for the Orange Box content, allowing maps and Items from any Orange Box game to be used in Garry’s Mod (as long as the required GCF’s are unlocked to the users Steam Account).
[edit] User-created content

Garry’s Mod features an implementation of the Lua programming language, which allows users to create their own weapons, entities, game modes and other modifications. Such game modes can completely change the genre of the game. Some popular examples are Roleplay,marioboxes, Stranded, SpaceBuild, Melonracer and Zombie Survival. Game servers for Garry’s Mod will automatically attempt to send any custom content running on them to the client when they connect. [3] The game has an official website for these community creations. If a file is impractically large to transmit from the server, the server refuses to send it and the user must download the file from the aforementioned website.

Wiremod is a popular mod for Garry’s Mod, containing objects and components which can be used to add increased functionality to existing contraptions and objects built within the game. The components range from simple buttons and lamps to expression gates, CPUs, hydraulics and many others. An example of a contraption built using Wiremod would be a smooth elevator (one that does not move so fast the player is thrown about) or a drivable car which does not require use of the numpad. Advanced contraptions like autopiloting aircraft or laser-guided rockets and even fully-functioning computers are also possible, with the player only being limited by his/her knowledge of wire itself. Wire is almost universally accepted as a component of GMod and most established servers have it installed. Professional builders attack its usage heavily, stating that most of its functionality can be replicated with stock tools and ingenuity. In addition, mingebags (A derogatory term for noob or a harassing player in the GMod community) began to exploit the Expression tool to forcibly execute console commands on unwilling victims, often specifically a command that causes the game to reconnect, or other adverse effects.

The Phoenix-Storms Model Pack, often referred to as simply PHX, is a model pack which includes many geometric objects (such as cylinders, cuboids and plane parts) and other miscellaneous objects to allow more precise building. The PHX pack also includes various material textures.

The appearance of SpaceBuild brought the advent of crude space-faring contraptions. To this end, the SpaceBuild Model Pack was created to make building these contraptions easier. The pack included a wide range of modular props designed specially for ship construction. Recently, the creators renamed the addon to SpaceBuild Enhancement Project, adding content like ship weaponry working in concert with Wiremod and GCombat (the latter is another addon that makes certain weapons able to destroy props). The pack is constantly updated and thus, it is officially designated as a fully working alpha version.[4]

Users may refrain from installing many addons as installing too many can cause overall game instability. Furthermore, having large quantities of addons can drastically increase loading time.

[edit] Reception

Garry’s Mod 9 has won nine Mod of the Year awards.[citation needed] In 2005, this included the Mod of the Year award at GameSpy,[5] ModDB,[6] and PC Gamer US.[7] GameSpy praised the game for being simple yet versatile, and noted the mod’s unique quality that distinguished it from other notable mods.[5]

As of November 29, 2008, two years after its release on Steam, Garry’s Mod has sold over 300,000 copies, bringing the revenue to over $3,120,000.[8] Garry receives half of the $9.99, and Valve Corporation takes the rest, leaving Garry with over $1,560,000 before taxes and other deductions, with copies still being bought today. [9] As of October 2009 the game has sold almost 390,000 copies.[10]
[edit] Mods and Addons

Garry’s Mod has a broad array of mods and addons. These are sorted into categories, such as

* Scripted Weapon: A Scripted Weapon, or SWEP, is written using Lua code, designed by players. These can vary from melee weapons, like knives and swords, to guns and laser designators for indirect weapons like airstrikes, to tools like the web-shooting SWEP in a spider-man modification etc. Some of them use the C.S. Source weapon models or HL2 models, because of the difficulty of making/acquiring the view model. The weapons are displayed as large red error models if the player does not have the required model installed. Developers are free to create their own models using any model editing program, and convert them to the Source Engine's model format, or '.MDL'. The conversion will create the physics for the model in its process.
* Scripted Tool: A Scripted Tool, or STOOL, also made with Garry's Mod LUA coding, which adds to the users' list of tools. Some popular examples of STOOLS are: Door Tool, Keypad Tool, and Stacker Tool. Most downloads can be found here STOOLs are not like SWEPs because they are not separate entities. When an STOOL is created and loaded into the game, the tool is added to the user's list of tools accessible though the game's menu. Here the user may interact with the tool's options, and use the tool freely to manipulate the game to their preference. The most popular use of an STOOL is to create and interact with SENTs, because it is the easiest way for the user to manipulate the SENT.
* SENT: Scripted Entity is an entity (an object that has a function e.g. open and close, shoot something, etc.) that is scripted though Garry's Mod's Lua coding. Garry's Mod comes with one default SENT, the Bouncy Ball, plus Half-Life 2: Episode 2's Magnusson Device and a wide variety of other entities that come with the default STools. A scripted entity allows the creator to completely create an entity, such as a turret, that has its own physics and interacts with the world. Scripted Entities act like the entities added into the Source Engine, but are customizable and modifiable by the creator.
* Scripted NPC: An NPC which is scripted in Lua defining its essential information e.g. who are enemies. These are the rarest scripted items. Some of them are quite professionally made, but eat up a large chunk of the player's processing power.
* Gamemode: A method of play adding or removing certain abilities from players, and causing modification to the game rules. Common examples of this include deathmatch modes, where STools are removed, and Spacebuild modes, where areas outside the specially designed maps are designated as harmful (such as space being devoid of air) and the player must build devices to traverse them. There are also Roleplay modes and other, unique modes like "Omnivora" where players culture their own carnivorous plants.

These addons and mods range from the amateur to the professional. Professional addons usually include a detailed readme or help file. Other addons include modification or addition to the basic Source files e.g. blood effects, dynamic gibs, prop models, gamemodes etc. As with any Source mod, a broad variety of maps is also available to download. Some of these maps have a specific intention e.g. ragdoll destruction and mutilation, construction areas, sea battles, space battles with different planets, etc. Some custom-made addons have become a part of Garry’s Mod, such as finger poser.

Garry’s Mod has a massive scope for modification, and in fact was designed primarily with this as its goal, but due to the amount of modifications available to the player, and the lack of any form of quality control, Garry’s Mod sometimes suffers from incompatibility issues. Modifications and maps are made that require certain elements from other source games, or conflict with other mods installed and thus display errors or chequered pink and black textures (the games’ method of highlighting ones that are missing). In many cases, the only method of curing an issue, due to the wealth of configurations and thus the scope of potential problems, is to delete all modifications installed and recollect them all, often a lengthy procedure.

Garry’s Mod has made use with Subversion clients as a way of installing select, up-to-date addons, notably Wiremod, Spacebuild and its model pack and Phoenix Storms.
[edit] Requirements

Garry’s Mod is often criticized for its high RAM requirements. This is not a fault specifically for Garry’s Mod, as sandbox editors must cache the contents of the map in RAM. Slow gameplay can be avoided by intelligent construction of creations (properly utilizing in-game tools to reduce the amount of physics calculations) and installing more RAM in the user’s computer.

Official minimum RAM requirements are cited as 512MB, though the Garry’s Mod community often recommends at least 1GB for optimal performance.

Copy and Paste Bitches :smiley:

GMan, it is worth more than the ten bucks it costs. CS:S is also worth it.

you can do anything you want and more, your imagination and computer’s hardware is your only limit.

If you ever think “Can I…?”, answer “Yes” before you finish your question thought.