In one sentence: the object destruction mechanism.
Why? Because it makes people build their bases not thinking of how effectively they may be defended but how effectively they may prevent or at least make it hard for their stuff to be looted.
On my server (opened recently) you can now see those huge towers everywhere and guess what? The server that some days ago ran like a rocket (absolutely no lag) is now lagging as hell as soon as there is more than 15 people connected simultaneously. The funny thing is that C4 in not even craftable on this server and I hardly dare imagine how the structures look like on C4 craftable servers.
Now, I may be mistaken but I really think that devs did not have that in mind when they implemented this mechanism. I think that this way of playing has only negative aspects:
- Makes the server lag.
- Building metal door everywhere, useless spaces and mazes is absolutely not fun, at least for me (or it is?)
- Makes us create horrible structures.
- As I said before, makes strategically defendable bases useless.
- Makes survival structures like spikes or barricades almost useless (people usually raid your base when you’re not in it). In fact, who is still building them?
I really hope that something will be done about that when the “property” system will be implemented.
For example, wouldn’t it be awesome if people could damage your base only and only if you are connected to the server (so that you could be able to defend it and we would finally think structures as real shelter and not only as more or less secured “stuff storages”). This could open the way to new ideas such as alarm system, NPC guards etc.
Don’t get me wrong, I think that everybody should make his own base like he wants to, I’m not arguing about this but just about the way the possibly of building that Rust is offering us is used.
For me the game has the potential to offer so much more than it currently does.
What do you guys think about it?