Hi, I’m trying to do some basic beginners modelling and I want to model my own phone as a prop for gmod. But I don’t know how the units system works(I’m sure this question has been answered here before but I for some reason can’t use the search function of facepunch). I have done some googling and apparently 1 unit in 3ds max(generic units) = 1 unit in gmod, but what is 1 gmod unit? I have come across this website: https://developer.valvesoftware.com/wiki/Dimensions , but it gives 3 different scales:
Maps, architecture and prop models use a scale of 1 foot = 16 units.
Skyboxes (which are 1/16th scale of ordinary maps) use 1 foot = 1 unit.
Human Character models for Source Engine currently use 1 foot = 12 units.
Am I supposed to go with one of the scales above, if so, which one? I assume the above one, 1 foot = 16 units.
So if it is 1 foot = 16 units, I now want to convert the width of the phone(from wikipedia) to gmod units. I convert mm to foot using google giving me 59.9 millimeters = 0.19652231 feet and then I divide 0.19652231 feet by 16 = 0,012282644375 units. Would this be correct? So I would just set the box width to 0,012282644375 with the modifier in 3ds max, or is there again a catch making all this a pain in the ass too?