I need a better way to do this, I’m trying to use player:SetGravity( 0.000001 ).
The problem with this is if you jump, you kinda just float away at a silly velocity for a long time. Where as if you use PhysObj:EnableGravity it doesn’t do that.
On the wiki it has stated that it is impossible to get exactly 0 gravity using player:SetGravity.
How can I get the same affect of PhysObj:EnableGravity on the player.