[h2]The question I have for you is, what modeling program(s) do you use, and for what? Also more optionally, do you have any tips for a beginner?[/h2]
Little Backstory: I’ve been a map designer for about four years now, most prominently in the Source Engine. As I’ve moved into different engines and look towards level designing as a profession, the large community and ocean of community/Valve-made free-to-use models and textures suddenly disappear. Since some game engines are almost completely model based, this is no longer a problem I can ignore. So, I’ve been looking into modeling and texturing. I tried Blender for a bit trying to follow this tutorial, but I’ve had no luck actually getting into it. Which is why I ask you, the modeling section of Facepunch! What do you use for modeling and texturing?
As for anyone who would be kind enough to throw some tips/suggestions my way, I’m looking into modeling/texturing strictly for game design. Most prominently in Source, and Unity. (I say this as I’ve seen more than a handful of tutorials about rendering scenes and such.) This including everything from buildings to vehicles, to people and physics objects. I’d also prefer to run on OS X (Mac), but I have Windows duel-booted for a reason.