What technique should I use to replicate Frostmourne?

I’m still rather inexperienced but I now know of three modeling techniques after watching some tutorial videos.

Lofting
Subdivision surface modeling (SubD’s)
NURBS

I am using 3DS Max 2013 (I have Wall Worm Tools) and want to know which technique is best suited for replicating this sword for use in TF2.

PS: Why don’t I just rip from the WoW files? Because WoW models are pretty chunky and use fancy textures and lighting tricks to compensate for low polygon models.

This browski did a great job in modeling a frostmourne:
http://forums.3dtotal.com/showthread.php?t=69810

You can check out his reference pics to get a better 3d pov.

I’ll look up for a downloadable version if existing…

Also: http://vimeo.com/25747555