I’m still rather inexperienced but I now know of three modeling techniques after watching some tutorial videos.
Subdivision surface modeling (SubD’s)
I am using 3DS Max 2013 (I have Wall Worm Tools) and want to know which technique is best suited for replicating this sword for use in TF2.
PS: Why don’t I just rip from the WoW files? Because WoW models are pretty chunky and use fancy textures and lighting tricks to compensate for low polygon models.