**Flagging/License System.
**This has been requested by a majority of players mixed from Facepunch ,and Dark RP servers. They agree that most classes should be dropped ,and the system from Gmod RP (licenses/flagging) should be adapted to Dark RP in a somewhat Gmod/Dark RP hybrid gamemode. You would gain licenses by purchasing them ,and more serious licenses such as police,officer,and gun dealing will be restricted too application format which a player must be trusted by the sever ,and have the respect of he admins.
**HL2 Over CS:S
**In most regards… CS:S weapons are annoying as fuck. Everyone knows how to use the weapons from CS:S ,and we have to num them down too make sure they are not over-powered. In personal belief, I would like to see majority of the weapons switched out from CS:S to HL2. These weapons are at an evened out state as it is ,and don’t need much work to improve ,and fix up. If a mass adaption was made to insure that these weapons of Dark RP weren’t shitty particle rape it would be also in benefit of the server considering during any form of mass raid (very rare in Dark RP) would be allowed to work in roleplay with the consideration that weapons wouldn’t lag up the sever ,and cause problems for the rest of the players.
**Inventory/Backpack System
**This has been a standstill request by many. Inventory Systems could be adapted so that players can buy backpacks from other players. This backpack would contain the items which the player has ,but if the player is killed he/she is killed non-roleplay items will be dropped (guns,drugs,and other useless items…). These backpacks will stay with the player for Five Entrys/Exits of the server. After this… They will become worn out ,and must be brought back to the backpack maker to be fixed up.
**How Shipments Should Be Done.
**Gun-Dealers magically spawn shipments… Shoot up the city ,and boom… Server is empty or a mass RDM conflict has happened. My belief is shipments should work like actual shipments.
Let me give an example on how it should be done…
The Gun Seller goes to the post office ,and sends out a purchase request for shipments. The Gun Seller will wait a certain amount of time for the purchase to be made ,and then sent to the post office for pick up.
(In this case… Thirty minutes for a shipment of 9mm)
The gun seller opens the catalog… He picks the 9mm Pistol shipment ,and quantity of how much he needs. In this case he has put an order for five 9mm Pistols. Each 9mm takes six minutes to produce. After setting his order forward he will wait in his shop for the shipment to get ready. Once the shipment time is done a message will come up in the chat screen saying, “You Have A New Package At The Post Office!” once you go down to the post office you’ll pick up a brown box. This box does not produce weapons like the previous shipments. You take the box back to your shop ,and open it with a package opener. You then can put the guns on display in a cabinet ,and sell them.
Same process follows for purchase of one weapon.
This would drastically decrease the amounts of weapons in circulation ,and make it so weapons come at a higher price then 220 for shotgun.
**Hunger Mod With A Different Outlook…
**
Hunger Mod is annoying… (I can agree with this) We should have a different hunger mod system.
Water ,and Food.
Their will be two bars for this… It works that you have to eat/drink every 30 minutes to 1 hour. You won’t starve or dehydrate to death though! If you go below on any of the bars you will lose the ability to run fast ,and your speed will be slowed down a little bit. After neglect too your system for a long period of time you will enter a mode known as, “The Blur” where you screen begins too get blurry ,and you can’t see that far without motion blur.
If you continue to neglect you will pass out ,and be rushed to the hospital where you will be brought back to life ,but have to pay a large sum of money(which could of been prevented) for a hospital bill.
(Going to bed for now ,but I’ll continue to post ideas)