What would you like to see in a new scripted entity system?

You’re here trying to renovate the entity system and I can’t even understand how to make an access string in ulx Kappa
Damn son.

U fun at parties amirite?

While ideally I would love the entirety of Garry’s Mod to use a C#-styled include system, it would get annoying pretty quickly for people to use for my addon alone. I also don’t want to create a new instance every time, which is what include does. I will change it to “gs” in the meantime and hope nothing conflicts.

Honestly I think a lot of Garry’s Mod should be rewritten to fit the standards set by things like LuaRocks. Their module system is gouda.