Whats happening to this wall?

Seriously what happened here and how do i fix.

Anyone care to reply? 58 views no replys…

Post compile log, as well as Hammer shots of what’s breaking and its brushwork.


 
** Executing...
** Command: "D:\SteamGames\steamapps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamGames\steamapps\common\Half-Life 2\hl2" "C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.vmf"

Valve Software - vbsp.exe (May 15 2014)
8 threads
materialPath: D:\SteamGames\steamapps\common\Half-Life 2\hl2\materials
Loading C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steamgames\steamapps\common\half-life 2\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6892.3 2929.6 -5.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 41179: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6892.4 2929.5 -5.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 41179: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1230.4 2804.3 -6.4)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 41004: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1230.3 2804.1 -6.4)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 41004: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4580.1 6809.8 -5.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 41079: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4581.8 6811.1 -5.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 41079: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4284.3 6340.2 -5.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 41084: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-6846.9 6981.5 -5.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 40909: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_05*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_05*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (629271 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1940 texinfos to 1161
Reduced 123 texdatas to 113 (3240 bytes to 2849)
Writing C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.bsp
1 second elapsed

** Executing...
** Command: "D:\SteamGames\steamapps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -game "D:\SteamGames\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean"

Valve Software - vvis.exe (May 15 2014)
fastvis = true
8 threads
reading c:\users\username\desktop\maps\sandboxbean\sandboxbean.bsp
reading c:\users\username\desktop\maps\sandboxbean\sandboxbean.prt
2385 portalclusters
6490 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 242347 visible clusters (6.38%)
Total clusters visible: 3801260
Average clusters visible: 1593
Building PAS...
Average clusters audible: 2214
visdatasize:1354106  compressed from 1450080
writing c:\users\username\desktop\maps\sandboxbean\sandboxbean.bsp
1 second elapsed

** Executing...
** Command: "D:\SteamGames\steamapps\common\Half-Life 2\bin\vrad.exe"
** Parameters:  -game "D:\SteamGames\steamapps\common\Half-Life 2\hl2" -noextra "C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean"

Valve Software - vrad.exe SSE (May 15 2014)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\username\desktop\maps\sandboxbean\sandboxbean.bsp
Setting up ray-trace acceleration structure... Done (0.44 seconds)
12369 faces
13 degenerate faces
12514538 square feet [1802093440.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12356 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
zero area child patch
389442 patches after subdivision
sun extent from map=0.104528
411 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (62)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...
** Executing...
** Command: Copy File
** Parameters: "C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.bsp" "D:\SteamGames\steamapps\common\Half-Life 2\hl2\maps\sandboxbean.bsp"


** Executing...
** Command: "D:\SteamGames\steamapps\common\Half-Life 2\hl2.exe"
** Parameters: -game "D:\SteamGames\steamapps\common\Half-Life 2\hl2" +sv_lan 1 +map "sandboxbean" -steam

http://forum.facepunch.com/showthread.php?t=1552848&p=51839558#top

Already fixed that, wall is still glitched. Here are some editor and new ingame screens.

If the above log is the latest then you stil have


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6892.3 2929.6 -5.5)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 41179: 


brushes to turn in to func_detail

if not post a new log file :slight_smile:



** Executing...
** Command: "D:\SteamGames\steamapps\common\Half-Life 2\bin\vbsp.exe"
** Parameters: -game "D:\SteamGames\steamapps\common\Half-Life 2\hl2" "C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.vmf"

Valve Software - vbsp.exe (May 15 2014)
8 threads
materialPath: D:\SteamGames\steamapps\common\Half-Life 2\hl2\materials
Loading C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in d:\steamgames\steamapps\common\half-life 2\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_05*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_05*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (629599 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 1492 texinfos to 973
Reduced 126 texdatas to 114 (3314 bytes to 2869)
Writing C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.bsp
1 second elapsed

** Executing...
** Command: "D:\SteamGames\steamapps\common\Half-Life 2\bin\vvis.exe"
** Parameters: -game "D:\SteamGames\steamapps\common\Half-Life 2\hl2" -fast "C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean"

Valve Software - vvis.exe (May 15 2014)
fastvis = true
8 threads
reading c:\users\username\desktop\maps\sandboxbean\sandboxbean.bsp
reading c:\users\username\desktop\maps\sandboxbean\sandboxbean.prt
2397 portalclusters
6579 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 241976 visible clusters (6.24%)
Total clusters visible: 3875743
Average clusters visible: 1616
Building PAS...
Average clusters audible: 2228
visdatasize:1369969  compressed from 1457376
writing c:\users\username\desktop\maps\sandboxbean\sandboxbean.bsp
1 second elapsed

** Executing...
** Command: "D:\SteamGames\steamapps\common\Half-Life 2\bin\vrad.exe"
** Parameters:  -game "D:\SteamGames\steamapps\common\Half-Life 2\hl2" -noextra "C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean"

Valve Software - vrad.exe SSE (May 15 2014)

      Valve Radiosity Simulator     
8 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\username\desktop\maps\sandboxbean\sandboxbean.bsp
Setting up ray-trace acceleration structure... Done (0.49 seconds)
12342 faces
10 degenerate faces
14588990 square feet [2100814592.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
12332 patches before subdivision
zero area child patch
zero area child patch
zero area child patch
396192 patches after subdivision
sun extent from map=0.104528
411 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (68)
BuildVisLeafs:       0...1...2...3...4...5...6...7...8...9...
** Executing...
** Command: Copy File
** Parameters: "C:\Users\username\Desktop\Maps\sandboxbean\sandboxbean.bsp" "D:\SteamGames\steamapps\common\Half-Life 2\hl2\maps\sandboxbean.bsp"


** Executing...
** Command: "D:\SteamGames\steamapps\common\Half-Life 2\hl2.exe"
** Parameters: -game "D:\SteamGames\steamapps\common\Half

-Life 2\hl2" +sv_lan 1 +map “sandboxbean” -steam

compile vvis in default or full not fast