I’m curious to know how well the unity engine can hold up esp when it’s using a .net language like C#.
GTX 580, i5 2500k
constant 60 FPS (vsync)
that system will eat up anything, lol.
GTX 560Ti, i5 2500k
also constant 60 FPS with v-sync.
I get ~50-60 FPS average.
EDIT: NVIDIA GTX680 SC
i get like 10fps
Hehe, yeah it’s 2-3 years old now but it can play anything out there. Not a lot has changed peformance-wise except for GPU’s.
GTX 660M (2GB GDDR5, not the 1GB) i7-3610QM (8 cores)
60 FPS with vsync
Have yet to try it on my desktop. Will post specifications once I do.
GTX 670 2GB, i5 2500k
[editline]27th June 2013[/editline]
Lots of foundations fucks up my framerate, though.
GTX 660 OC - i5 3570k
XFX 6950 2GB
50-60fps at day, 30-50fps at night on default settings
GTX 560 OC, quad core i5 2500 @ 3.3ghz and getting 60 FPS constant even when recording with Fraps.
EDIT: Also have 12gig of DDR3 RAM!
laptop with an i5 and geforce gt 630m- 25-30 usually but drops to like 5 every once in a while
25-60 GTX 670 2600k
I get 15 fps, max I get is 30-40 when looking at a certain direction,I blame it on the game not being optimized,but I also need a upgrade of my system.
GTX 580, i5-3570k
Constant 60fps on highest settings (or at least what looks like highest settings)
GeForce GTX 550 Ti
HD5750 Vapor-X, Athlon II 640
When I did play ( about a week ago ) It was very smooth, at least 50 fps. Though there was a godawful stutter at random moments.
60FPS+ Fantastic setting
nVidia GT 630m
Yes this is a laptop
Last time I played I was getting around 35-40
8Gb of Ram