I’ve tried creating it as a prop_static, it didn’t work for a lot of props.
THEN I tried making its movetype MOVETYPE_NONE which worked somewhat; players collided with the props but if you spawned a prop and pushed it into it then it would go right through it. Upon that problem I tried changing it’s collision type but that didn’t work either. Also, whenever I did this, it seemed to “shed” it’s physical layer into another ghost entity (one that could not be seen nor interacted with with the toolgun/physgun/etc. All you could do with the “ghost entity” was collide with it, which, both props and players did.
So I want to know if there’s a “best” way to emulate a prop_static.