I’m trying to make an achievement where you burn to death (Serverside achievements) but it’s not working.
[lua]
– Achievement #5 Android Hell
local ACH = {}
ACH.Type = ACHIEVEMENT_ONEOFF
ACH.Description = “Burn to death.”
ACH.Image = “gui/silkicons/bomb”
ACH.Target = 0
function ACH:PlayerDeath( ply, wep, kil )
if ( kil == “entityflame” or kil == “env_fire” ) then
self:Award( ply )
end
end
achievements.Register( “#misc”, “Android Hell”, ACH )[/lua]
When I get burnt, it doesn’t achieve, while my others do. Am I missing something? It doesn’t show any errors.