How about for a new game mechanic - wheelbarrows. Once deployed from inventory, the wheelbarrow can be activated from the side, like a chest, providing extra inventory space. It can then be interacted from the front and pushed. Whilst being pushed, the user cannot equip a weapon and walks at a reduced pace. This would allow for new gameplay, as the player’s friends have to escort the wheelbarrow, or the wheelbarrow can be dropped and they can retreat. Will the other plays stop and slow down to loot it, or continue to chase? will somebody else come in and try to empty it whilst mid fight? Sounds like it could be fun. This would also look great, if used with the new dropped item meshes.