Where is the problem ? ( Eye Texutre Bug )

Hello all, i believe everyone had this problem and fixed it somehow, so on my all previous models everything worked pretty well maybe because of the different mesh type, but on this one i can’t figure out where is the problem, tried to edit the Coordinate parameters in the .qc and rescale the eyeball in 3ds max. But the bug is still there.

http://gyazo.com/f279a5a3f512854746ef644ebab42f0e.png[/T]
Preview in SDK ( Duplicate texture ):
[T]http://gyazo.com/06d7bf1dd11f9ff67fa5c4f87e122d1a.png

a) change the mesh to be more flat
b) actually setup the eyes - QC eyes should help you for instance

Thanks, worked very well :slight_smile: