Me and my friends are on an argument regarding modeling for source. This question should be aimed to expert source modelers who know what to do and how to do it.
If you can, please also post the reason of your choice
1)Different parts intersect without sewing, and their polygons end one inside another, even on very complex shapes like weapons.
2)All the intersecting parts (except those which only go one trough another for a little part and then get out) should be sewed together to avoid intersection
Which of these techniques is better?
I’ve noticed many tutorials about modeling for source and basically all of the source models themselves use the second technique, but my friend says it does no harm to use the first, and it’s faster.