Over the past year or so I have started to create different styles of maps experimenting with lighting, architecture, entities etc. These maps are:
My Under Ground Lab map - Currently just some tracks incased in tunnels and quite open areas, being one of my favourite maps I experimented useing different styles of architecture seen mostly everywhere thoughout the map, ceiling, walls, floor even the track. I also used alot of different variety of lighting which I believe suits the setting and creates a nice atmosphere.
Ep1 Style Abandoned Hospital - This map was obviously inspired after playing Episode 1, going through the zombie infested hospital. I thought why not try making something like that, which is why below are several screenshots of my abandoned hospital. To make it look more abandoned I had ripped up floor tiles, debris and props littering the building, overhead surports - pipes and beams hanging down all of which accompanied by a blue hospital lighting creating a nice atmosphere split up with green exit signs and other sources of coloured lighting. Of course this was not finished, I planned to have less lighting and more natural lighting comeing in from the outside, through holes in the wall, ceiling and through windows.
And Thirdly my latest map Bunker- This map was inspired like the hospital map by Valves episodic games, Episode 2; White Forest Army base. White Forest included alot of new props and textures which I hope to take liberty of when SDK is updated for the Episode 2, Curently I have no Screenshots but I do have a short video of the airlock sequence of my Bunker. At first it was too much like Black Mesa East, using smoke aswell as a laser scanning the subject inside the airlock, I did away with the laser put in a camera(not shown in the video) and kept the smoke. I like the outcome, although timing is off on a few logic relays it shows an outline of what should be happening.
So I want to know which I should continue with and any ideas I could implement into them. Comments and Critisism Is always welcome.