I’m working with a guy on some stuff and have hit a highly confusing snag.
So I’m importing some Wii models and have reached the point of doing eyes (something I’m new to). I have successfully gotten eyes to render and “follow” the viewtarget in SFM. The problem is this:
(I hid the entire head but the eyes so I could see what was going on better.)
See how the irises are ridiculously distorted no matter what direction they’re looking in? I’m at a loss at to what the problem could be. This is the relevant .qc fragment:
eyeball righteye "Head" -1.25 -2.65 61.0 "EyeR" 1.1 -4 "IrisR" 1.0 eyeball lefteye "Head" 1.25 -2.65 61.0 "EyeL" 1.1 4 "IrisL" 1.0
I’ve tried changing pretty much every value here (as well as the UVs of the mesh) and haven’t been able to find improvement (only even-stranger results). So basically I’m looking for some ideas as to what the problem could be. I’ve found no help in searching for “Source engine distorted eyes” and the like.