I added $ikchain to the .qc file for the right and left leg, the left leg rotates the way I need it to, while the right leg, rotates the wrong way. How can I fix this? Also, I was looking at the valve dev wiki and said something about the “knee” option in the ikchain command. What does it do?
// Created by Crowbar 0.36.0.0
$ModelName "overwatch/mei/mei.mdl"
$Model "studio" "head.dmx" {
}
$BodyGroup "Tank"
{
studio "tank.dmx"
blank
}
$bodygroup "Tube"
{
blank
studio "tube.dmx"
}
$bodygroup "Tank Cover"
{
studio "tank_cover.dmx"
blank
}
$BodyGroup "Glasses"
{
studio "glasses.dmx"
blank
}
$BodyGroup "Glasses Glass"
{
blank
studio "glasses_glass.dmx"
}
$BodyGroup "Eyes"
{
studio "eyes.dmx"
blank
}
$BodyGroup "Hairpin"
{
studio "hairpin.dmx"
blank
}
$BodyGroup "Hair"
{
studio "hair.dmx"
blank
}
$bodygroup "Body"
{
studio "body.dmx"
blank
}
$bodygroup "Belt"
{
studio "belt.dmx"
blank
}
$bodygroup "Fur"
{
studio "fur.dmx"
blank
}
$cdmaterials "models/overwatch/mei"
$SurfaceProp "flesh"
$Contents "solid"
$EyePosition 0 0 70
$cbox -31 18 0 31 18 0
$MaxEyeDeflection 90
$TextureGroup "skinfamilies"
{
{ "body" "fur" }
{ "body2" "fur" }
{ "body3" "fur" }
{ "body4" "fur" }
{ "body5" "fur" }
{ "body6" "fur2" }
{ "body7" "fur" }
}
$ikchain "rfoot" "bone_0064" knee 0 45 0
$ikchain "lfoot" "bone_005A"
$Attachment "eyes" "bone_0011" 0.03 3.86 3.58 rotate -90 -90 0
$Attachment "mouth" "bone_0011" 0.8 -5.8 -0.15 rotate 0 -80 -90
$CBox 0 0 0 0 0 0
$BBox -25.0 -11.0 0 25.0 -11.0 65.044
$jigglebone "bone_00CF"
{
is_flexible
{
length 100
yaw_stiffness 100
yaw_damping 5
pitch_stiffness 100
pitch_damping 5
allow_length_flex
along_stiffness 100
along_damping 5
tip_mass 200
}
}
$jigglebone "bone_00D0"
{
is_flexible
{
length 100
yaw_stiffness 100
yaw_damping 5
pitch_stiffness 100
pitch_damping 5
allow_length_flex
along_stiffness 100
along_damping 5
tip_mass 200
}
}
$jigglebone "bone_00D1"
{
is_flexible
{
length 100
yaw_stiffness 100
yaw_damping 5
pitch_stiffness 100
pitch_damping 5
allow_length_flex
along_stiffness 100
along_damping 5
tip_mass 200
}
}
$animation a_WalkS "anims\a_WalkS.dmx" {
loop
fps 24
walkframe 21 LX LY
}
$animation a_WalkSE "anims\a_WalkSE.dmx" {
loop
fps 24
walkframe 21 LX LY
}
$animation a_WalkE "anims\a_WalkE.dmx" {
loop
fps 24
walkframe 21 LX LY
}
$animation a_WalkNE "anims\a_WalkNE.dmx" {
loop
fps 24
walkframe 21 LX LY
}
$animation a_WalkN "anims\a_WalkN.dmx" {
loop
fps 24
walkframe 21 LX LY
}
$animation a_WalkNW "anims\a_WalkNW.dmx" {
loop fps 24
walkframe 21 LX LY
}
$animation a_WalkW "anims\a_WalkW.dmx" {
loop
fps 24
walkframe 21 LX LY
}
$animation a_WalkSW "anims\a_WalkSW.dmx" {
loop
fps 24
walkframe 21 LX LY
}
$Sequence "ragdoll" {
"anims\ragdoll.dmx"
activity "ACT_DIERAGDOLL" 1
fps 30
loop
}
$sequence "idle" {
"anims\idle.dmx"
activity "ACT_IDLE" 1
fps 30
loop
}
$sequence "intro" {
"anims\intro.dmx"
activity "ACT_IDLE_RELAXED" 1
fps 30
loop
}
$sequence "melee" {
"anims\punch.dmx"
activity "ACT_MELEE_ATTACK1" 1
fps 30
}
$Sequence "walk_all" {
"a_WalkS"
"a_WalkSE"
"a_WalkE"
"a_WalkNE"
"a_WalkN"
"a_WalkNW"
"a_WalkW"
"a_WalkSW"
"a_WalkS"
activity "ACT_WALK" 1
blend "move_yaw" -180 180
blendwidth 9
{ event 6006 11 "npc_mei" }
{ event 6007 21 "npc_mei" }
fadein 0.2
fadeout 0.2
node "walking"
fps 24
loop
}
$Sequence "walk_all_moderate" {
"a_WalkS"
"a_WalkSE"
"a_WalkE"
"a_WalkNE"
"a_WalkN"
"a_WalkNW"
"a_WalkW"
"a_WalkSW"
"a_WalkS"
activity "ACT_WALK" 1
blend "move_yaw" -180 180
blendwidth 9
{ event 6006 11 "npc_mei" }
{ event 6007 21 "npc_mei" }
fadein 0.2
fadeout 0.2
node "walking"
fps 24
loop
}
$Sequence "run_all" {
"a_WalkS"
"a_WalkSE"
"a_WalkE"
"a_WalkNE"
"a_WalkN"
"a_WalkNW"
"a_WalkW"
"a_WalkSW"
"a_WalkS"
activity "ACT_RUN" 1
blend "move_yaw" -180 180
blendwidth 9
{ event 6004 11 "npc_mei" }
{ event 6005 21 "npc_mei" }
fadein 0.2
fadeout 0.2
node "running"
fps 30
loop
}
$collisionjoints physics.dmx {
$mass 200.0
$inertia 10.00
$damping 0.00
$rotdamping 4.00
$rootbone "bone_0002"
$jointconstrain "bone_0053" x limit -20.00 20.00 0.00
$jointconstrain "bone_0053" y limit -20.00 20.00 0.00
$jointconstrain "bone_0053" z limit -20.00 20.00 0.00
$jointconstrain "bone_005f" x limit -25.00 50.00 0.00
$jointconstrain "bone_005f" y limit -100.00 20.00 0.00
$jointconstrain "bone_005f" z limit -50.00 50.00 0.00
$jointconstrain "bone_0055" x limit -25.00 50.00 0.00
$jointconstrain "bone_0055" y limit -100.00 20.00 0.00
$jointconstrain "bone_0055" z limit -50.00 50.00 0.00
$jointconstrain "bone_0059" x limit 0.00 0.00 0.00
$jointconstrain "bone_0059" y limit 0.00 120.00 0.00
$jointconstrain "bone_0059" z limit 0.00 0.00 0.00
$jointconstrain "bone_005a" x limit 0.00 0.00 0.00
$jointconstrain "bone_005a" y limit -10.00 10.00 0.00
$jointconstrain "bone_005a" z limit 0.00 0.00 0.00
$jointconstrain "bone_0063" x limit 0.00 0.00 0.00
$jointconstrain "bone_0063" y limit 0.00 120.00 0.00
$jointconstrain "bone_0063" z limit 0.00 0.00 0.00
$jointconstrain "bone_0004" x limit 0.00 0.00 0.00
$jointconstrain "bone_0004" y limit 0.00 0.00 0.00
$jointconstrain "bone_0004" z limit 0.00 0.00 0.00
$jointconstrain "bone_0036" x limit -120.00 90.00 0.00
$jointconstrain "bone_0036" y limit -180.00 180.00 0.00
$jointconstrain "bone_0036" z limit -120.00 20.00 0.00
$jointconstrain "bone_0037" x limit -80.00 20.00 0.00
$jointconstrain "bone_0037" y limit -120.00 0.00 0.00
$jointconstrain "bone_0037" z limit 0.00 0.00 0.00
$jointconstrain "bone_003a" x limit -60.00 60.00 0.00
$jointconstrain "bone_003a" y limit -20.00 20.00 0.00
$jointconstrain "bone_003a" z limit -50.00 50.00 0.00
$jointconstrain "bone_000d" x limit -120.00 90.00 0.00
$jointconstrain "bone_000d" y limit -180.00 180.00 0.00
$jointconstrain "bone_000d" z limit -20.00 120.00 0.00
$jointconstrain "bone_000e" x limit -80.00 20.00 0.00
$jointconstrain "bone_000e" y limit -120.00 0.00 0.00
$jointconstrain "bone_000e" z limit 0.00 0.00 0.00
$jointconstrain "bone_001c" x limit -80.00 80.00 0.00
$jointconstrain "bone_001c" y limit -50.00 50.00 0.00
$jointconstrain "bone_001c" z limit -60.00 60.00 0.00
$jointconstrain "bone_0010" x limit -70.00 70.00 0.00
$jointconstrain "bone_0010" y limit -60.00 60.00 0.00
$jointconstrain "bone_0010" z limit -70.00 70.00 0.00
$jointconstrain "bone_0064" x limit 0.00 0.00 0.00
$jointconstrain "bone_0064" y limit -10.00 10.00 0.00
$jointconstrain "bone_0064" z limit 0.00 0.00 0.00
}