My function is working oddly, I’m using a HUDPaint Hook with a function that draws a line from LocalPlayer() to all players. The problem is, it seems to stop working when I’m not looking at a prop. Anyone know why?
Paste your code. Are you setting the draw color?
I haven’t set the draw color.
function StickmanView() for a, b in pairs (player.GetAll()) do if b:IsPlayer() then if b != LocalPlayer() then local thehead = b:LookupBone("ValveBiped.Bip01_Head1") local joe = b:GetBonePosition(thehead):ToScreen() local me = LocalPlayer():GetPos():ToScreen() surface.DrawLine( joe.x, joe.y, me.x, me.y ) end end end end hook.Add("HUDPaint","StickmanView", StickmanView)
you need to set the draw color ( surface.SetDrawColor ) before surface.DrawLine, otherwise it’ll use the previous used colour by anything ( which’ll probably be the player hud indicator )
Great, thanks to the smart people here.