So i’m trying to compile an smd using Cannonfodder’s StudioCompiler, but i’m pretty confused. I can get the model in game, like this:
But as you can see, it’s not textured and it isn’t bound to the bip_head.
I skinned the hat to the bip_head in Blender and exported it as an SMD, but i’m not sure where the texture comes into the compiling process (i compile it separately to create a VMT. right?)
Anyways i’m not worried about the texture, why is my hat not attached to the pyro? What do i need to set the parameters in Studiocompiler to for my hat to work. Cheers.