I would like to use undo.GetTable() clientside, but I will have to use a hacky way to actually get this table. I’m not into using a hacky method.
Both on client AND the server GetTable is a local function.
However, this function is not used in undo.lua, undo.lua uses the PlayerUndo and the ClientUndos table.
It doesn’t make any sense. Why is this function local, it’s useless this way.
Garry: Please remove the “local” on line 22 and 181.
have to provide me ways to get the table, that’s not what this thread is about)**