Interlopers isn’t returning any errors.
Here’s my compile log:
** Executing…
** Command: “c:\program files (x86)\steam\steamapps\mista_bojjob\sourcesdk\bin\orangebox\bin\vbsp.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps\mista_bojjob eam fortress 2 f” “C:\Program Files (x86)\Steam\SteamApps\mista_bojjob\sourcesdk_content f\mapsrc\cp_abstract.vmf”
Valve Software - vbsp.exe (Jul 7 2010)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\mista_bojjob eam fortress 2 f\materials
Loading C:\Program Files (x86)\Steam\SteamApps\mista_bojjob\sourcesdk_content f\mapsrc\cp_abstract.vmf
Can’t find surfaceprop stone for material EGYPT/HYRO_BORDER_BUMP_NEW, using default
fixing up env_cubemap materials on brush sides…
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
ProcessBlock_Thread: 0…1…2…3…4…5…6…7…8…9…10 (0)
Processing areas…done (0)
Building Faces…done (0)
Chop Details…
** Executing…
** Command: “c:\program files (x86)\steam\steamapps\mista_bojjob\sourcesdk\bin\orangebox\bin\vvis.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps\mista_bojjob eam fortress 2 f” “C:\Program Files (x86)\Steam\SteamApps\mista_bojjob\sourcesdk_content f\mapsrc\cp_abstract”
Valve Software - vvis.exe (Jul 7 2010)
4 threads
reading c:\program files (x86)\steam\steamapps\mista_bojjob\sourcesdk_content f\mapsrc\cp_abstract.bsp
reading c:\program files (x86)\steam\steamapps\mista_bojjob\sourcesdk_content f\mapsrc\cp_abstract.prt
LoadPortals: couldn’t read c:\program files (x86)\steam\steamapps\mista_bojjob\sourcesdk_content f\mapsrc\cp_abstract.prt
** Executing…
** Command: “c:\program files (x86)\steam\steamapps\mista_bojjob\sourcesdk\bin\orangebox\bin\vrad.exe”
** Parameters: -game “c:\program files (x86)\steam\steamapps\mista_bojjob eam fortress 2 f” “C:\Program Files (x86)\Steam\SteamApps\mista_bojjob\sourcesdk_content f\mapsrc\cp_abstract”
Valve Software - vrad.exe SSE (Jul 7 2010)
Valve Radiosity Simulator
4 threads
[Reading texlights from ‘lights.rad’]
[34 texlights parsed from ‘lights.rad’]
Loading c:\program files (x86)\steam\steamapps\mista_bojjob\sourcesdk_content f\mapsrc\cp_abstract.bsp
Setting up ray-trace acceleration structure… Done (0.02 seconds)
180 faces
719983 square feet [103677592.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
180 patches before subdivision
3604 patches after subdivision
0 direct lights
BuildFacelights: 0…1…2…3…4…5…6…7…8…9…10 (0)
BuildVisLeafs: 0…1…2…3…4…5…6…7…8…9…10 (1)
transfers 138264, max 192
transfer lists: 1.1 megs
GatherLight: 0…1…2…3…4…5…6…7…8…9…10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s)…Done<0.0017 sec>
FinalLightFace: 0…1…2…3…4…5…6…7…8…9…10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0…1…2…3…4…5…6…7…8…9…10 (1)
Writing leaf ambient…done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
models 5/1024 240/49152 ( 0.5%)
brushes 30/8192 360/98304 ( 0.4%)
brushsides 180/65536 1440/524288 ( 0.3%)
planes 124/65536 2480/1310720 ( 0.2%)
vertexes 255/65536 3060/786432 ( 0.4%)
nodes 179/65536 5728/2097152 ( 0.3%)
texinfos 25/12288 1800/884736 ( 0.2%)
texdata 7/2048 224/65536 ( 0.3%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 180/65536 10080/3670016 ( 0.3%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 100/65536 5600/3670016 ( 0.2%)
leaves 185/65536 5920/2097152 ( 0.3%)
leaffaces 220/65536 440/131072 ( 0.3%)
leafbrushes 96/65536 192/131072 ( 0.1%)
areas 2/256 16/2048 ( 0.8%)
surfedges 1192/512000 4768/2048000 ( 0.2%)
edges 669/256000 2676/1024000 ( 0.3%)
LDR worldlights 0/8192 0/720896 ( 0.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 0/32768 0/393216 ( 0.0%)
waterstrips 12/32768 120/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 144/65536 288/131072 ( 0.2%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 63776/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 2524/16777216 ( 0.0%)
entdata [variable] 5640/393216 ( 1.4%)
LDR ambient table 185/65536 740/262144 ( 0.3%)
HDR ambient table 185/65536 740/262144 ( 0.3%)
LDR leaf ambient 108/65536 3024/1835008 ( 0.2%)
HDR leaf ambient 185/65536 5180/1835008 ( 0.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 54/0 ( 0.0%)
physics [variable] 11593/4194304 ( 0.3%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 432
Writing c:\program files (x86)\steam\steamapps\mista_bojjob\sourcesdk_content f\mapsrc\cp_abstract.bsp
4 seconds elapsed
** Executing…
** Command: Copy File
** Parameters: “C:\Program Files (x86)\Steam\SteamApps\mista_bojjob\sourcesdk_content f\mapsrc\cp_abstract.bsp” “c:\program files (x86)\steam\steamapps\mista_bojjob eam fortress 2 f\maps\cp_abstract.bsp”