Now, when I say “Survival Game-Mode” I mean “Survival Game-Mode”. Not GMod stranded, which is a farming simulator, or the old rust project where the dev is now wiped from the face of the earth, i’m talking about a SURVIVAL GAME-MODE.
Let me explain.
There should be a start and an “endgame” to it. Not a real endgame. The Terraria type of “endgame” where you reach a point where it’s very easy to do anything but there’s still some things you can’t do/missed out on.
Things that the game-mode should have (I’m going to go more into detail with all of the ideas)
► A decent starting incentive - You start with a starting tool, like a rock or a basic axe of some kind, where you go and beat the absolute crap out of resources with it until you get what you want.
► You get to build something out of modular pieces and this is your base of operations. Kind of rust-like.
► There’s diseases and famine, bleeding, and a need for water and food. You can optionally eat human meat, but the food will mostly come from the environment.
►There’s craftable guns and some craftable weapons like rust. But, most weapons can be found naturally.
► A restriction on early guns to stop spawn-scalping and running out naked ASAP to try and get as much as you can, run back, and then do it again.
Category one; ► Decent starting incentive :boxhide:
There should be a ((decent)) reason to get your head outside of a shitty cave and go and smash people’s heads in with your rock and then make an even bigger rock to smash people’s heads in,
so, here’s my plan.
The starting weapon should be an axe head.
Why, you might say?
So you can upgrade it later. You can just smash the axe head against trees and then upgrade it. Then upgrade it more. Then more. MORE. Until you can’t upgrade it.
I’m adding another category in here outta nowhere because I CAN. (nerds)
► Resource Gathering - Craft a splintery tool which you’re supposed to use every few hours out of the unsanitary, unlichened, uncleaned, unpolished, unsheened, unglazed, and wormwood infested tree you just cut down!
There will be a tree model. And it will spawn everywhere. EVERYWHERE.
You can use the axe head to chip at this tree but not cut it down. You get wood chunks for doing it, which allows you to turn the axe head into a pickaxe.
Then, from the pickaxe, there will be rocks around the place which you can chip away at. This will give you rock, which allows you to start working on your base.
From the fully crafted axe, you can chop down trees and get logs. I’m leaving this kinda open ended as to leave anyone with an idea on how to code the freedom to do anything and not worry about what i’m adding.
Ate some random berries from an odd looking bush? Got that coconut with brown milk? Been in the swamp a while?
Well, good news! You got a DISEASE!
Diseases in the game-mode should be attribute modifying. Slowly killing you would be kind of unfair, unless you ate the same disease ridden thing multiple times.
Something like this:
She’Ankh’T’Ne’Tu - Known by non-natives as Slitbumps
After getting a cut from a wild animal, you have a chance to get Slitbumps. Your playermodel will turn darker and you’ll begin to slow… down… slooowllly… and… surely…
-10 Max Health, the damage to your immune system already has caused a weakening… until 2 hours (or (x) ingame days) later… aproximately!
-5% Speed per (day?/20 minutes?). Sounds will slowly become distorted and eventually you can’t sleep due to sluggishness. Left untreated, you can get a permanant -50% speed boost. Running at this speed will return you to normal walking speed.
Blue Eye - Contracted from (poop? Toxic areas with no protection?)
One day you’re walking… and you, for some reason, smell something that smells like it came out of a 5 year old colostomy bag. From someone with IBS-D.
The next (day?/(x) time?) you will slowly start seeing in… blue. You’ll also become really spastic, so you’ll randomly twitch or move around.
Left untreated, the screen will become a deep, deep blue after a certain amount of time. You’ll be rendered unable to see.
Then, if the blueness is left untreated for another minute, your head explodes (or in better terms, shrinks until it’s not visible) and your body turns blue. Anyone touching this body or near it wil get Blue-Eye.
►Early Scalping Prevention
Simple. All weapons will spawn in a zone that gives you some sort of incentive to GET THE HELL OUT. Like NPCs that try to shoot you with decent guns on sight.
► Craftable and Natural Guns
I’m leaving this open ended.
So, how would anyone rate this? Is this a good idea? Am I a fucking idiot and have I not searched enough for a decent survival game-mode? Who knows? Tell me in the replies.