EntHealth = 5 function ENT:OnTakeDamage(dmg) if(EntHealth <= 0) then return end EntHealth = EntHealth - 1 if(EntHealth <= 0) then self:SetModel("models/zavod_yantar/zabor_metal_1.mdl") end end
I have this code in the init.lua file of an entity. It works like 10% of the time, but the other 90% it does not. The model very rarely changes after 5 hits. Can someone point out the retarded mistake I’ve made? Thanks.